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Evidence Guide: ICAGAM417A - Apply digital effects to interactive products

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICAGAM417A - Apply digital effects to interactive products

What evidence can you provide to prove your understanding of each of the following citeria?

Identify and apply an interactive concept map of the production

  1. Catalogue individual components to be applied to the presentation
  2. Identify and apply an interactive concept map showing components in a logical layout and structure
  3. Prepare an interactive storyboard for the production
Catalogue individual components to be applied to the presentation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify and apply an interactive concept map showing components in a logical layout and structure

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Prepare an interactive storyboard for the production

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify and apply digital effect components for the production

  1. Identify method for applying digital effect framework into presentation
  2. Apply framework for the digital effects using industry standard methods
  3. Refine digital effects framework
  4. Ensure framework conforms to project specifications
Identify method for applying digital effect framework into presentation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply framework for the digital effects using industry standard methods

Completed
Date:

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Refine digital effects framework

Completed
Date:

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Ensure framework conforms to project specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify and apply digital effect components for inclusion in the presentation

  1. Identify digital effect components for inclusion
  2. Confirm that digital effect components are in an appropriate format for the framework
  3. Apply digital effect components to framework for inclusion in product presentation
Identify digital effect components for inclusion

Completed
Date:

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Confirm that digital effect components are in an appropriate format for the framework

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Apply digital effect components to framework for inclusion in product presentation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply all the above components into a functioning and welldesigned interactive product

  1. Apply all media components in authoring environment
  2. Identify necessary digital effects programming to ensure satisfactory results
  3. Identify inconsistencies within digital effects
  4. Review and test the design to ensure it meets the creative and technical requirements of the brief
  5. Apply runtime version of presentation for inclusion in product
  6. Ensure that presentation runs satisfactorily on all target platforms
Apply all media components in authoring environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify necessary digital effects programming to ensure satisfactory results

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify inconsistencies within digital effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review and test the design to ensure it meets the creative and technical requirements of the brief

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply runtime version of presentation for inclusion in product

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure that presentation runs satisfactorily on all target platforms

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

apply the principles of effective and creative design and visual communication in order to produce a functioning and welldesigned interactive product.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

review of sample workplace activities

evaluation of written or interactive computer-based fault-finding exercises

evaluation of reports and logbooks.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.

Required Skills and Knowledge

Required skills

communication skills to:

check and confirm design requirements

collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists

communicate complex designs in a structured format drawn from industry standards, styles and techniques

communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members

provide practical advice, support and feedback to colleagues and management

translate design requirements into specifications

literacy and numeracy skills to read and analyse briefs, work instructions, and technical and conceptual information

problem-solving skills to recognise and address potential quality issues and problems at design development stage

research skills to undertake practical, technical and desktop research into integrating digital effects components

technical skills to:

apply digital effect components to a presentation

integrate a framework to incorporate digital effect components into a presentation.

Required knowledge

component-based programming skills

OHS requirements for ergonomics

risk and critical path management

technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design

techniques for applying concept development skills

techniques for applying concept visualisation skills

techniques for applying framework integration skills.

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Project specifications may include:

access to facilities and resources

budget

deliverables

delivery platform

disc space

milestones

prototyping

technical issues, such as:

testing plan

timeframe.

Media components may include:

authoring software

computer workstation

ergonomic furniture.

Brief may include:

animation

budget

graphics

images

photographs

sound

technical issues

text

timeframe

video.