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Evidence Guide: ICAGAM418A - Use simple modelling for animation

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICAGAM418A - Use simple modelling for animation

What evidence can you provide to prove your understanding of each of the following citeria?

Clarify animation requirements of models

  1. Clarify animation requirements and design specifications for the model, in consultation with relevant personnel and according to production documentation
  2. Examine the most appropriate animation techniques for the animation to determine which modelling techniques to use
  3. Identify the file format and delivery platform for animated sequences
  4. Identify factors that may influence animation design approach
  5. Clarify work flow sequences, in consultation with relevant personnel, to ensure that production schedule deadlines are met
Clarify animation requirements and design specifications for the model, in consultation with relevant personnel and according to production documentation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Examine the most appropriate animation techniques for the animation to determine which modelling techniques to use

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the file format and delivery platform for animated sequences

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify factors that may influence animation design approach

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Clarify work flow sequences, in consultation with relevant personnel, to ensure that production schedule deadlines are met

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Plan approach

  1. Research animations, artworks and other creative sources that may inspire visual design ideas
  2. Generate a range of animation ideas that are technically feasible, respond to briefs and provide creative solutions to all design issues
  3. Present animation ideas to relevant personnel using appropriate design techniques
  4. Adjust approach to incorporate feedback and agree on final design concepts
  5. Discuss and select animation software with relevant personnel to ensure that animated sequences of the model meet specified outcomes
  6. Analyse audio assets supplied for animations as required
Research animations, artworks and other creative sources that may inspire visual design ideas

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Generate a range of animation ideas that are technically feasible, respond to briefs and provide creative solutions to all design issues

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present animation ideas to relevant personnel using appropriate design techniques

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Adjust approach to incorporate feedback and agree on final design concepts

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and select animation software with relevant personnel to ensure that animated sequences of the model meet specified outcomes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Analyse audio assets supplied for animations as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Produce animated sequences for review

  1. Create animations of models using animation and modelling techniques to suit design requirements
  2. Apply basic animation principles, screen principles, visual design principles and communication principles
  3. Apply real world camera techniques to virtual cameras used in animation
  4. Render completed animated sequences
  5. Save and store animated sequences using appropriate output file formats, standard naming conventions and version control protocols
  6. Present animated sequences of simple models to relevant personnel for evaluation by agreed deadlines
Create animations of models using animation and modelling techniques to suit design requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply basic animation principles, screen principles, visual design principles and communication principles

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply real world camera techniques to virtual cameras used in animation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Render completed animated sequences

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save and store animated sequences using appropriate output file formats, standard naming conventions and version control protocols

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present animated sequences of simple models to relevant personnel for evaluation by agreed deadlines

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise animated sequences

  1. Review animated sequences to assess creative solutions to design briefs, appropriateness to users or audience, and technical feasibility
  2. Discuss and confirm with relevant personnel additional requirements or modifications and complete changes as required
Review animated sequences to assess creative solutions to design briefs, appropriateness to users or audience, and technical feasibility

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and confirm with relevant personnel additional requirements or modifications and complete changes as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

create digital animated sequences of a model that:

demonstrate the principles of simple model animation, basic screen, visual design and communication

meet the technical requirements of specific platforms

satisfy the design brief and client requirements

meet production deadlines.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of work samples or simulated workplace activities

verbal or written questioning of issues and challenges that arise in the context of creating simple models for digital animations

evaluation of a digital animated sequence of a model.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.

Required Skills and Knowledge

Required skills

communication, teamwork and literacy skills to:

complete workplace documentation

interpret and clarify written or verbal instructions

respond constructively to feedback received from other team members

work as a member of a production team, both independently on assignment and under direction

conceptual and creative skills to:

generate feasible ideas for animated sequences of models

maintain design integrity

produce convincing animations incorporating movement and timing

self-management and planning skills to:

meet deadlines

prioritise work tasks

seek expert assistance when problems arise

technical skills to:

apply the principles of basic screen, visual design and communication to produce animated sequences of models

manage files and directories using standard naming conventions and version control protocols

output animated sequences in appropriate file formats for a range of delivery platforms

use industry-current animation software to develop digitally animated sequences.

Required knowledge

basic digital animation techniques

basic screen principles

basic knowledge of the stages in the production process from initial design through to finished product

features of a range of delivery platforms

issues and challenges that arise in the context of creating simple models for digital animations

OHS standards as they relate to working for periods of time on computers

principles of animation

principles of visual design and communication

roles and responsibilities of project team members in the relevant industry sector.

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Animation may include:

basic games

buttons

characters

elements

illustrations

logos

models

morphs or blend shapes

panoramas

puzzles

simulated sequences

text

titles and credits.

Design specifications may include:

characters and objects

delivery platform

hardware specifications, including memory size (RAM)

key frames

media form

objects

operating system

output file format

output file size

references

samples

script

storyboard

technical specifications, including

version control protocols.

Relevant personnel may include:

animation director

audio asset creator

director

graphic artist or designer

instructional designer

lead animator

matte painter

modeller

producer

system support personnel

other technical and specialist personnel.

Production documentation may include:

animatics

brief

storyboard

technical specifications.

Animation techniques may include:

acceleration and deceleration

audio integration

dynamic simulation

hierarchies

hinges and pivot points

hybrid method

key frames

layered animation

looping backgrounds

morphing or object exaggeration

motion capture

motion paths

pose to pose animation

registration points

rotation

scripted animation

speed or motion blur

straight-ahead animation.

Modelling techniques may include:

NURBS

polygonal

primitives

sculpt

splines and patches.

File format may include:

AAS

ACT

ANI

ANM

ANS

AVI

AWA

AWM

CEL

CFT

CMV

DIR or DCR

FLA or SWF

FLC

FLI

FLX

GIF

HTML

IFF

JPEG

LWOB

M3D

MMM

MOV

MPEG

MWF

PNG

QTVR

SEC

TIFF

VAN

VUE.

Delivery platform may include:

CD

DVD

film

games console

internet

kiosk

mobile phone or device

personal digital assistant (PDA)

video.

Factors may include:

budget

purpose of animation

resources

target audience

time lines.

Design techniques may include:

digitally-generated illustrations of objects and characters

freehand sketches

fully rendered hand-drawn illustrations

story trees

storyboards.

Animation software may include:

3-D Studio Max

Cinema 4D

Houdini

Lightwave

Maya

Motionbuilder

Soft Image, e.g. XSI.

Audio assets may include:

music

narration

sound effects.

Animation principles may include:

anticipation

asymmetry in body and facial poses

balanced poses

exaggeration

movement in arcs

overlapping actions and follow-through

pacing or timing

secondary actions

singularity of message

squash and stretch

staging

strong silhouette in poses

weight.

Screen principles may include:

camera techniques

editing, including basic transitions

framing

lighting

montage

narrative

story-telling

style or genre.

Visual design principles may include:

balance

composition

emphasis

movement

perspective

proportion

scale

unity.

Communication principles may include:

communicating the message

conveying meaning

meeting audience requirements

using functional components.