The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Identify required game assets in a team environment
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Obtain project brief and other relevant documents Completed |
Evidence:
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Identify game-production assets required to meet creative and production requirements and technical specifications Completed |
Evidence:
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Discuss formats of assets and issues of asset integration with appropriate personnel Completed |
Evidence:
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Determine sequence for development of beta-version prototype for testing game play Completed |
Evidence:
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Create a schedule for production and testing Completed |
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Determine strategies for monitoring production progress against schedule Completed |
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Identify capability of game-engine software and tools and make selection in a team environment
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Identify and review the range of industry standard game-engine software and development tools available Completed |
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Assess the software and tools related to specified game concept and play requirements Completed |
Evidence:
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Discuss considerations for selection of game-engine software with relevant personnel to ensure selection will meet specified outcomes Completed |
Evidence:
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Select game-engine software and development tools Completed |
Evidence:
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Create or acquire required assets for a game in a team environment
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Establish an environment for a project that supports sharing of project assets produced by team members Completed |
Evidence:
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Review the attributes of assets required in a game project related to chosen game engine Completed |
Evidence:
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Create or acquire visual assets for a games project Completed |
Evidence:
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Customise asset attributes to suit the game design and chosen game engine Completed |
Evidence:
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Use game-engine software and development tools in a team environment
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Collaborate in the use of tools and features of software relevant to the game-production process Completed |
Evidence:
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Create, modify or access scripts or code to combine assets and achieve agreed project goals Completed |
Evidence:
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Create and check game-play elements according to creative and technical requirements Completed |
Evidence:
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Test and run game prototype as a presentation to ensure sequences meet creative, production and technical requirements Completed |
Evidence:
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Evaluate game prototype in a team environment
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Demonstrate initial prototype to relevant personnel Completed |
Evidence:
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Evaluate against criteria, including achievement of a creative and user-friendly product Completed |
Evidence:
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Discuss and agree on required changes Completed |
Evidence:
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Assist if required in tests and user trials Completed |
Evidence:
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Evaluate feedback from user trials Completed |
Evidence:
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Confirm endorsement from relevant personnel to develop prototype into complete product Completed |
Evidence:
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Transform prototype into final publication
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Make necessary changes as indicated by user trials Completed |
Evidence:
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Integrate all game elements as required by specifications Completed |
Evidence:
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Make final checks to ensure all sequences conform to the navigation design Completed |
Evidence:
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Assemble final publication for final distribution Completed |
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