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Evidence Guide: ICAGAM504A - Manage interactive media production

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICAGAM504A - Manage interactive media production

What evidence can you provide to prove your understanding of each of the following citeria?

Attend to placement of staff for a digital media production

  1. Undertake work placement of production team
  2. Ensure punctuality and appropriate dress
  3. Observe and describe workplace culture and corporate image
Undertake work placement of production team

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure punctuality and appropriate dress

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Observe and describe workplace culture and corporate image

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Monitor workplace structure and staff responsibilities

  1. Identify duties carried out by the various personnel
  2. Observe lines of reporting and communication
  3. Determine responsibilities of own area or department
Identify duties carried out by the various personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Observe lines of reporting and communication

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine responsibilities of own area or department

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify appropriate behaviours and attitude

  1. Apply communication skills to interact effectively with other staff and clients
  2. Demonstrate behaviour that reflects the organisational culture
Apply communication skills to interact effectively with other staff and clients

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Demonstrate behaviour that reflects the organisational culture

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Carry out tasks within the range or context specified for the workplace

  1. Complete set tasks according to instructions and deadlines
  2. Discuss any problems or concerns with assigned work with supervisor or mentor
Complete set tasks according to instructions and deadlines

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss any problems or concerns with assigned work with supervisor or mentor

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Report on workplace experience

  1. Maintain a log book recording daily activities
  2. Complete a short report of the work experience
Maintain a log book recording daily activities

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Complete a short report of the work experience

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

adapt behaviour to the workplace culture

understand a company structure and lines of reporting

maintain responsibilities and time management of completing assigned tasks in a real production environment

maintain production scheduling and management

understand the pipeline

demonstrate communication and listening skills.

Context of and specific resources for assessment

Assessment must ensure access to:

workplace where interactive media production may be carried out

organisational guidelines and policies

personnel

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

direct observation of the learner at the workplace

review of written or verbal reports or journals

review of portfolios of work completed at host organisation

discussion with representative of host organisation

review of production schedule.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.

Required Skills and Knowledge

Required skills

analytical skills to:

analyse documentation and images to inform implementation of game specifications

interpret briefs, work instructions, and technical and conceptual information

communication skills to:

check and confirm design requirements

collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists

communicate complex designs in a structured format drawn from industry standards, styles and techniques

communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members

provide practical advice, support and feedback to colleagues and management

translate design requirements into specifications

initiative and enterprise skills to exercise a high level of creative ingenuity in 3-D design and innovation

planning and organisational skills to:

refer decisions to a higher project authority for review and endorsement

balance talent, experience and budget

delegate tasks and responsibility appropriately

establish clear roles and goals to achieve required game development outcomes

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

technical skills to:

create 3-D animation and digital effects

develop and visualise concepts

resolve basic hardware, software and other technical issues associated with game production

use correct file formats and archiving procedures.

Required knowledge

basic 3-D techniques

budgeting and scheduling considerations for 3-D design

capabilities and constraints of 3-D packages

digital animation development, including specific terminology

current game-play hardware and software products

environmental impact and sustainability considerations

OHS requirements for:

ergonomics, such as when lifting

electrical safety

materials handling

risk and critical-path management

technical constraints that hardware imposes on graphics requirements and creative visual design

production process required to produce a 3-D animation sequence or components

3-D animation or digital effects team and the roles and responsibilities of each member.

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Workplace culture may include:

ability to influence

achievement orientation

collectivism

comfort with ambiguity

individualism

space orientation

time orientation.

Various personnel may include:

animator

assistant producer

audio designer

composer

dead-environment designer

designer

director

editor

effects artist

environment designer

lead animator

lead artist

lead audio

lead designer

modeller

producer

production manager

project coordinator

project manager

systems support

texturer

VFX supervisor

writer.

Communication may include:

electronic

forms

hierarchy

pin up board

post-it notes

reports

taking messages

telephone use

verbal

whiteboards

written.