NTISthis.com

Evidence Guide: ICAGAM507A - Develop intermediate 3-D software for games and interactive media

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICAGAM507A - Develop intermediate 3-D software for games and interactive media

What evidence can you provide to prove your understanding of each of the following citeria?

Build a 3-D application using a provided framework or engine

  1. Employ integrated development environment facilities to include existing 3-D libraries suitable for games or interactive media production
  2. Use existing library facilities and appropriate language to facilitate configuration of a 3-D environment compatible with a specified platform
  3. Instantiate virtual objects in a simple 3-D environment
  4. Create mesh primitives using 3-D library routines
  5. Generate code to manipulate 3-D objects, including cameras, lights and mesh primitives
  6. Import pre-constructed meshes from persistent storage into a 3-D environment using scripts or library routines
  7. Apply class inheritance to modify or extend existing 3-D class
  8. Select and apply exception handling techniques to ensure program stability in a simple 3-D environment
Employ integrated development environment facilities to include existing 3-D libraries suitable for games or interactive media production

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use existing library facilities and appropriate language to facilitate configuration of a 3-D environment compatible with a specified platform

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Instantiate virtual objects in a simple 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create mesh primitives using 3-D library routines

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Generate code to manipulate 3-D objects, including cameras, lights and mesh primitives

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Import pre-constructed meshes from persistent storage into a 3-D environment using scripts or library routines

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply class inheritance to modify or extend existing 3-D class

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select and apply exception handling techniques to ensure program stability in a simple 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a graphical user interface (GUI) for a 3-D environment

  1. Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for games or interactive media production
  2. Combine predefined GUI elements to create a simple interface for a 3-D environment
  3. Modify scripts or code to customise existing GUI elements
  4. Write code that processes events raised by a GUI in a 3-D environment
  5. Create GUI events to modify the configuration of a simple 3-D environment
Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for games or interactive media production

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Combine predefined GUI elements to create a simple interface for a 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Modify scripts or code to customise existing GUI elements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Write code that processes events raised by a GUI in a 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create GUI events to modify the configuration of a simple 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Debug a 3-D application

  1. Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code
  2. Use debugging facilities, such as log windows or files, to detect logical and coding errors
Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use debugging facilities, such as log windows or files, to detect logical and coding errors

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Deploy documentation tools

  1. Investigate and select integrated or third-party documentation tools
  2. Deploy integrated or third-party tools to create and maintain code documentation
Investigate and select integrated or third-party documentation tools

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Deploy integrated or third-party tools to create and maintain code documentation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

create at least one 3-D framework or library that includes an appropriate GUI

create documentation generated by appropriate tools.

Context of and specific resources for assessment

Assessment must ensure access to:

suitable 3-D IT equipment hardware, software and other technical material, such as manuals

3-D software applications

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of work samples or simulated workplace activities

observation of game production activities

verbal questioning or interview concerning aspects of game development, including:

capability of game engines and software tools to meet the requirements of the brief

evaluating game prototypes from technical, design and game-play perspectives

game testing and trialling procedures

maintaining integrity of the design brief and game design document

risk assessment and critical path planning

translating design and technical specifications into working game prototypes.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.

Required Skills and Knowledge

Required skills

analytical skills to interpret documentation and images to inform implementation of game specifications

communication skills to:

check and confirm brief requirements

communicate clearly using speech and text

communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members

give constructive feedback

literacy and numeracy skills to read briefs, game documentation, scripts, storyboards, scenarios, images, and technical and conceptual information

planning and organisational skills to:

appropriately refer decisions to a higher project authority for review and endorsement

balance talent, experience and budget

delegate tasks and responsibility appropriately

establish clear roles and goals to achieve required game development outcomes

meet project deadlines

problem-solving skills to recognise and address quality issues and problems

resolve basic hardware, software and other technical issues associated with games

teamwork skills to:

contribute to and work in a collaborative team

realise a unified game-play vision

technical skills to:

build a GUI to interact with a user

use correct file formats and archiving procedures

use 3-D libraries or frameworks.

Required knowledge

3-D application development

debugging techniques

documentation techniques

object-oriented 3-D programming concepts and language.

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Integrated development environment may include:

Code Warrior

Code::Blocks

Eclipse

J-Edit

Visual C++

Visual Studio suite.

Language may include:

C#.net

C++

Java

Small Talk

VB.NET.

Configuration of a 3-D environment must include:

device selection

game resolution

screen colour depth

output performance, such as:

anti-aliasing

level of detail

filtering

caustics and refraction.

Virtual objects must include:

cameras

lights

viewports.

Mesh primitives may include code generated:

cubes

cylinders

other vertex-based constructs

spheres.

GUI elements may include:

buttons

checkboxes

item lists

option buttons

overlay panels

text input fields.

Documentation may include:

architecture documentation

code comments

design documents

in-code documentation

internal module documentation

release documents

requirement documents

test documents

user manuals.