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Evidence Guide: ICAPRG301A - Apply introductory programming techniques

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICAPRG301A - Apply introductory programming techniques

What evidence can you provide to prove your understanding of each of the following citeria?

Apply language syntax and layout

  1. Apply basic language syntax rules
  2. Use language data types, operators and expressions to create clear and concise code
  3. Apply variables and variable scope
  4. Use library functions in a program
  5. Use commenting to create clear meaning to code
Apply basic language syntax rules

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use language data types, operators and expressions to create clear and concise code

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply variables and variable scope

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Use library functions in a program

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use commenting to create clear meaning to code

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply control structures

  1. Apply language syntax for sequence, selection and iteration constructs
  2. Use logical operators to create expressions for use in selection and iteration constructs
Apply language syntax for sequence, selection and iteration constructs

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use logical operators to create expressions for use in selection and iteration constructs

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Code using standard algorithms

  1. Develop algorithms that use the sequence, selection and iteration constructs
  2. Create and use arrays
  3. Code standard sequential access algorithms for reading and writing text files, including end-of-file detection loops
  4. Apply string manipulation
Develop algorithms that use the sequence, selection and iteration constructs

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and use arrays

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Code standard sequential access algorithms for reading and writing text files, including end-of-file detection loops

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply string manipulation

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Test code

  1. Use debugging techniques to trace code execution and examine variable contents to detect and correct errors
  2. Create and conduct simple tests to confirm code meets design specification
  3. Document the tests performed and results achieved
Use debugging techniques to trace code execution and examine variable contents to detect and correct errors

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and conduct simple tests to confirm code meets design specification

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Document the tests performed and results achieved

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Create an application or game

  1. Design an algorithm in response to basic program specifications
  2. Develop the application or game to meet the program specification
  3. Test and confirm that application or game meets the initial specifications
Design an algorithm in response to basic program specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop the application or game to meet the program specification

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Test and confirm that application or game meets the initial specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

apply programming language syntax, sequence, selection and iteration control structures to the development of an application or game

produce an application or game that is designed and built from a provided program specification

confirm that the created application or game meets the original program specifications and obtain user sign-off for completed program.

Context of and specific resources for assessment

Assessment must ensure access to:

requirement documents

site documents

software development tools currently used in industry, such as compiler and IDE

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

direct observation of candidate programming and debugging code

verbal or written questioning to assess candidate’s knowledge of language syntax and programming constructs

review of programs to assess candidate’s knowledge of language syntax and programming constructs

review of an application or game developed by candidate to meet a specification.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.

Required Skills and Knowledge

Required skills

analytical skills to determine the requirements of the specification

communication skills to:

document the code

understand the client requirements

learning skills to research encountered problems independently

literacy skills to create program code that uses correct syntax

planning and organisational skills to complete the program within the required timeframe

problem-solving skills to translate the required outcomes of the specification into correct program code

technical skills to apply programming concepts.

Required knowledge

programming language syntax and command structure

small-sized application or game development.

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Language may include:

C

C++

Java

VB.

Variable scope may include:

global

local

local to code block.

Library functions may include:

getch()

printf, cout

rand()

SDL_BlitSurface()

SDL_PollEvent().

Logical operators may include:

AND

OR

NOT.

Arrays may include:

one-dimensional arrays:

declare

initialise

loop through array elements

use

2-D arrays.

String manipulation may include:

converting strings to numbers

searching a string for tokens

splitting a string based on tokens

stringing concatenation

sub-strings.

Debugging techniques may include:

printing variable information to screen or log

using debugging tools provided by the integrated development environment (IDE).