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Evidence Guide: ICPKNW315 - Apply knowledge and requirements of the multimedia sector

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICPKNW315 - Apply knowledge and requirements of the multimedia sector

What evidence can you provide to prove your understanding of each of the following citeria?

Apply knowledge of multimedia and printing industry

  1. Printing industry terminology and vocabulary are used correctly
  2. New technology and new work processes are monitored and implemented when required
  3. Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices
  4. International standards and open source standards are monitored for new developments and applied where appropriate
Printing industry terminology and vocabulary are used correctly

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

New technology and new work processes are monitored and implemented when required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

International standards and open source standards are monitored for new developments and applied where appropriate

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply knowledge of government Acts and regulations

  1. Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied
Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply knowledge of pre-press processes

  1. Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable
  2. Appropriate use of different types of images (line, half-tone) is investigated as required
  3. Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required
  4. Different types of output required for different media and printing processes are determined and used in production process where applicable
  5. Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable
Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Appropriate use of different types of images (line, half-tone) is investigated as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Different types of output required for different media and printing processes are determined and used in production process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply detailed knowledge of multimedia techniques and requirements

  1. Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable
  2. Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable
  3. Differences between various markup languages and their application are applied to a range of suitable development work
  4. Differences between various scripting languages and their application are identified and applied to a range of suitable development work
  5. Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable
  6. Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable
  7. Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable
  8. Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable
  9. Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable
  10. Different software and operating systems for producing multimedia products are evaluated for different jobs
  11. Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable
  12. Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated
Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Differences between various markup languages and their application are applied to a range of suitable development work

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Differences between various scripting languages and their application are identified and applied to a range of suitable development work

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Different software and operating systems for producing multimedia products are evaluated for different jobs

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply knowledge of colour theory

  1. Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions
  2. Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions
  3. Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions
  4. Relationship between hue and greyness for tone and colour correction is used to inform design decisions
Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Relationship between hue and greyness for tone and colour correction is used to inform design decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply basic knowledge of costs of production

  1. Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions
  2. Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions
  3. Ways of minimising use of materials without affecting quality of output are used to inform development decisions
  4. Ways of maximising efficiency of capital and human resources are used to inform development decisions
Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ways of minimising use of materials without affecting quality of output are used to inform development decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ways of maximising efficiency of capital and human resources are used to inform development decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Demonstrate basic knowledge of production management requirements and systems

  1. Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions
  2. Systems (manual and computerised) that can be used to exchange information are used in workplace
  3. Basic principles of efficient production management are used to inform development decisions
Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Systems (manual and computerised) that can be used to exchange information are used in workplace

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Basic principles of efficient production management are used to inform development decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Apply knowledge of multimedia and printing industry

1.1 Printing industry terminology and vocabulary are used correctly

1.2 New technology and new work processes are monitored and implemented when required

1.3 Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices

1.4 International standards and open source standards are monitored for new developments and applied where appropriate

2. Apply knowledge of government Acts and regulations

2.1 Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied

3. Apply knowledge of pre-press processes

3.1 Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable

3.2 Appropriate use of different types of images (line, half-tone) is investigated as required

3.3 Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required

3.4 Different types of output required for different media and printing processes are determined and used in production process where applicable

3.5 Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable

4. Apply detailed knowledge of multimedia techniques and requirements

4.1 Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable

4.2 Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable

4.3 Differences between various markup languages and their application are applied to a range of suitable development work

4.4 Differences between various scripting languages and their application are identified and applied to a range of suitable development work

4.5 Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable

4.6 Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.7 Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.8 Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.9 Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable

4.10 Different software and operating systems for producing multimedia products are evaluated for different jobs

4.11 Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable

4.12 Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated

5. Apply knowledge of colour theory

5.1 Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions

5.2 Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions

5.3 Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions

5.4 Relationship between hue and greyness for tone and colour correction is used to inform design decisions

6. Apply basic knowledge of costs of production

6.1 Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions

6.2 Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions

6.3 Ways of minimising use of materials without affecting quality of output are used to inform development decisions

6.4 Ways of maximising efficiency of capital and human resources are used to inform development decisions

7. Demonstrate basic knowledge of production management requirements and systems

7.1 Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions

7.2 Systems (manual and computerised) that can be used to exchange information are used in workplace

7.3 Basic principles of efficient production management are used to inform development decisions

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Apply knowledge of multimedia and printing industry

1.1 Printing industry terminology and vocabulary are used correctly

1.2 New technology and new work processes are monitored and implemented when required

1.3 Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices

1.4 International standards and open source standards are monitored for new developments and applied where appropriate

2. Apply knowledge of government Acts and regulations

2.1 Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied

3. Apply knowledge of pre-press processes

3.1 Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable

3.2 Appropriate use of different types of images (line, half-tone) is investigated as required

3.3 Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required

3.4 Different types of output required for different media and printing processes are determined and used in production process where applicable

3.5 Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable

4. Apply detailed knowledge of multimedia techniques and requirements

4.1 Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable

4.2 Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable

4.3 Differences between various markup languages and their application are applied to a range of suitable development work

4.4 Differences between various scripting languages and their application are identified and applied to a range of suitable development work

4.5 Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable

4.6 Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.7 Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.8 Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.9 Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable

4.10 Different software and operating systems for producing multimedia products are evaluated for different jobs

4.11 Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable

4.12 Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated

5. Apply knowledge of colour theory

5.1 Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions

5.2 Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions

5.3 Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions

5.4 Relationship between hue and greyness for tone and colour correction is used to inform design decisions

6. Apply basic knowledge of costs of production

6.1 Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions

6.2 Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions

6.3 Ways of minimising use of materials without affecting quality of output are used to inform development decisions

6.4 Ways of maximising efficiency of capital and human resources are used to inform development decisions

7. Demonstrate basic knowledge of production management requirements and systems

7.1 Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions

7.2 Systems (manual and computerised) that can be used to exchange information are used in workplace

7.3 Basic principles of efficient production management are used to inform development decisions