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Evidence Guide: ICTDMT401 - Create visual design components for digital media

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTDMT401 - Create visual design components for digital media

What evidence can you provide to prove your understanding of each of the following citeria?

Identify commonly used visual design components for games and interactive media

  1. Obtain the project brief and documents
  2. Identify the features of the visual design components for interactive media
  3. Discuss the design considerations for designing an interactive visual design component
Obtain the project brief and documents

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the features of the visual design components for interactive media

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss the design considerations for designing an interactive visual design component

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the graphics software packages used for visual design

  1. Identify and review the range of industry-standard graphics software available
  2. Assess the software related to the visual design component requirements
  3. Discuss the technical specifications for rendering and editing processes
  4. Select the graphics software package
Identify and review the range of industry-standard graphics software available

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assess the software related to the visual design component requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss the technical specifications for rendering and editing processes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select the graphics software package

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use graphics software

  1. Run the graphics software and become familiar with the interface
  2. Create new files and organise a file structure
  3. Learn the required tools and features used to create visual design components
Run the graphics software and become familiar with the interface

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create new files and organise a file structure

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Learn the required tools and features used to create visual design components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create the visual design components for an interactive media

  1. Design the visual components of a basic graphical user interface (GUI) for interactive media
  2. Consider the interactive elements of GUI
  3. Document the design
  4. Use graphics software to create visual design components to be used for GUI
Design the visual components of a basic graphical user interface (GUI) for interactive media

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Consider the interactive elements of GUI

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Document the design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use graphics software to create visual design components to be used for GUI

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the implementation

  1. Demonstrate the implementation to relevant personnel
  2. Evaluate the usability of design components
  3. Reflect on possible changes to improve the visual design and interactivity of components
Demonstrate the implementation to relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the usability of design components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Reflect on possible changes to improve the visual design and interactivity of components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify commonly used visual design components for games and interactive media

1.1 Obtain the project brief and documents

1.2 Identify the features of the visual design components for interactive media

1.3 Discuss the design considerations for designing an interactive visual design component

2. Identify the graphics software packages used for visual design

2.1 Identify and review the range of industry-standard graphics software available

2.2 Assess the software related to the visual design component requirements

2.3 Discuss the technical specifications for rendering and editing processes

2.4 Select the graphics software package

3. Use graphics software

3.1 Run the graphics software and become familiar with the interface

3.2 Create new files and organise a file structure

3.3 Learn the required tools and features used to create visual design components

4. Create the visual design components for an interactive media

4.1 Design the visual components of a basic graphical user interface (GUI) for interactive media

4.2 Consider the interactive elements of GUI

4.3 Document the design

4.4 Use graphics software to create visual design components to be used for GUI

5. Evaluate the implementation

5.1 Demonstrate the implementation to relevant personnel

5.2 Evaluate the usability of design components

5.3 Reflect on possible changes to improve the visual design and interactivity of components

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify commonly used visual design components for games and interactive media

1.1 Obtain the project brief and documents

1.2 Identify the features of the visual design components for interactive media

1.3 Discuss the design considerations for designing an interactive visual design component

2. Identify the graphics software packages used for visual design

2.1 Identify and review the range of industry-standard graphics software available

2.2 Assess the software related to the visual design component requirements

2.3 Discuss the technical specifications for rendering and editing processes

2.4 Select the graphics software package

3. Use graphics software

3.1 Run the graphics software and become familiar with the interface

3.2 Create new files and organise a file structure

3.3 Learn the required tools and features used to create visual design components

4. Create the visual design components for an interactive media

4.1 Design the visual components of a basic graphical user interface (GUI) for interactive media

4.2 Consider the interactive elements of GUI

4.3 Document the design

4.4 Use graphics software to create visual design components to be used for GUI

5. Evaluate the implementation

5.1 Demonstrate the implementation to relevant personnel

5.2 Evaluate the usability of design components

5.3 Reflect on possible changes to improve the visual design and interactivity of components

Evidence of the ability to:

demonstrate original and innovative approaches to the creative development of a graphical user interface (GUI)

demonstrate how to maintain the integrity of the design brief

produce concept art and design specifications for splash screens, start screens, and game field screens consistent with a design brief

construct technical specifications for the visual design components, and overall usability.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain basic programming techniques

identify the technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design

identify the techniques for applying concept development skills

identify the techniques for applying concept visualisation skills.