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Evidence Guide: ICTGAM302 - Design and apply simple textures to digital art

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM302 - Design and apply simple textures to digital art

What evidence can you provide to prove your understanding of each of the following citeria?

Clarify the design requirements, and plan the approach

  1. Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client
  2. Identify the design and technical constraints
  3. Identify the software, media and file formats for digital imagery, texture production and manipulation
  4. Identify the sequence of digital texturing activities in the production pipeline
  5. Identify production workflow requirements, and develop the production pipeline to meet client requirements
Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the design and technical constraints

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the software, media and file formats for digital imagery, texture production and manipulation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the sequence of digital texturing activities in the production pipeline

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify production workflow requirements, and develop the production pipeline to meet client requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assess the existing textures and shaders for suitability

  1. Establish the underlying surface characteristics of the 3-D model to be textured and shaded
  2. Identify basic shaders and textures with surface characteristics
  3. Identify suitable textures from the available texture libraries
  4. Select shaders and textures for the assignment to model
  5. Confirm that the selections are consistent with the brief and with client requirements
Establish the underlying surface characteristics of the 3-D model to be textured and shaded

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify basic shaders and textures with surface characteristics

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify suitable textures from the available texture libraries

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select shaders and textures for the assignment to model

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Confirm that the selections are consistent with the brief and with client requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine shader attributes and assign to a 3-D model

  1. Identify and select the attributes required to achieve the desired effects on 3-D models
  2. Determine and confirm the requirements related to lighting and rendering
  3. Use the appropriate methods and techniques to achieve the desired shading outcome
Identify and select the attributes required to achieve the desired effects on 3-D models

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine and confirm the requirements related to lighting and rendering

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use the appropriate methods and techniques to achieve the desired shading outcome

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Acquire new textures

  1. Identify the desired resolution for texture, prior to acquisition
  2. Acquire textures from an online library
  3. Capture real-world textures using digital means
  4. Generate the texture, using art media, or digital paint software, and then save
  5. Ensure that the resolution of the acquired texture meets resolution requirements
Identify the desired resolution for texture, prior to acquisition

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Acquire textures from an online library

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Capture real-world textures using digital means

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Generate the texture, using art media, or digital paint software, and then save

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure that the resolution of the acquired texture meets resolution requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Generate procedural textures and create a texture map

  1. Assess the nature of the surface topology
  2. Identify the suitable types of 3-D projection
  3. Apply geometry where necessary
  4. Use algorithms to simulate natural patterns, where required
  5. Determine the texture-mapping method
  6. Determine the projection-mapping method
  7. Adjust the parameters to achieve desired effects
Assess the nature of the surface topology

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the suitable types of 3-D projection

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply geometry where necessary

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use algorithms to simulate natural patterns, where required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the texture-mapping method

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the projection-mapping method

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Adjust the parameters to achieve desired effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply the texture to model

  1. Apply the texture to the model
  2. Layer and enhance the textures to achieve the desired effects
  3. Apply lighting to test the reaction of the textures
  4. Apply the textures to lights, in order to achieve specified effects
  5. Adjust the textures to achieve the final effects
  6. Complete test renders, and confirm the outcome with the client
Apply the texture to the model

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Layer and enhance the textures to achieve the desired effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply lighting to test the reaction of the textures

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply the textures to lights, in order to achieve specified effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Adjust the textures to achieve the final effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Complete test renders, and confirm the outcome with the client

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise the design

  1. Present test renders to the client for approval
  2. Make technical or design adjustments consistent with the feedback and with budgetary constraints
  3. Finalise shading and texturing
  4. Save and archive files in agreed formats and repository
Present test renders to the client for approval

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make technical or design adjustments consistent with the feedback and with budgetary constraints

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise shading and texturing

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save and archive files in agreed formats and repository

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify the design requirements, and plan the approach

1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client

1.2 Identify the design and technical constraints

1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation

1.4 Identify the sequence of digital texturing activities in the production pipeline

1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements

2. Assess the existing textures and shaders for suitability

2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded

2.2 Identify basic shaders and textures with surface characteristics

2.3 Identify suitable textures from the available texture libraries

2.4 Select shaders and textures for the assignment to model

2.5 Confirm that the selections are consistent with the brief and with client requirements

3. Determine shader attributes and assign to a 3-D model

3.1 Identify and select the attributes required to achieve the desired effects on 3-D models

3.2 Determine and confirm the requirements related to lighting and rendering

3.3 Use the appropriate methods and techniques to achieve the desired shading outcome

4. Acquire new textures

4.1 Identify the desired resolution for texture, prior to acquisition

4.2 Acquire textures from an online library

4.3 Capture real-world textures using digital means

4.4 Generate the texture, using art media, or digital paint software, and then save

4.5 Ensure that the resolution of the acquired texture meets resolution requirements

5. Generate procedural textures and create a texture map

5.1 Assess the nature of the surface topology

5.2 Identify the suitable types of 3-D projection

5.3 Apply geometry where necessary

5.4 Use algorithms to simulate natural patterns, where required

5.5 Determine the texture-mapping method

5.6 Determine the projection-mapping method

5.7 Adjust the parameters to achieve desired effects

6. Apply the texture to model

6.1 Apply the texture to the model

6.2 Layer and enhance the textures to achieve the desired effects

6.3 Apply lighting to test the reaction of the textures

6.4 Apply the textures to lights, in order to achieve specified effects

6.5 Adjust the textures to achieve the final effects

6.6 Complete test renders, and confirm the outcome with the client

7. Finalise the design

7.1 Present test renders to the client for approval

7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints

7.3 Finalise shading and texturing

7.4 Save and archive files in agreed formats and repository

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify the design requirements, and plan the approach

1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client

1.2 Identify the design and technical constraints

1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation

1.4 Identify the sequence of digital texturing activities in the production pipeline

1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements

2. Assess the existing textures and shaders for suitability

2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded

2.2 Identify basic shaders and textures with surface characteristics

2.3 Identify suitable textures from the available texture libraries

2.4 Select shaders and textures for the assignment to model

2.5 Confirm that the selections are consistent with the brief and with client requirements

3. Determine shader attributes and assign to a 3-D model

3.1 Identify and select the attributes required to achieve the desired effects on 3-D models

3.2 Determine and confirm the requirements related to lighting and rendering

3.3 Use the appropriate methods and techniques to achieve the desired shading outcome

4. Acquire new textures

4.1 Identify the desired resolution for texture, prior to acquisition

4.2 Acquire textures from an online library

4.3 Capture real-world textures using digital means

4.4 Generate the texture, using art media, or digital paint software, and then save

4.5 Ensure that the resolution of the acquired texture meets resolution requirements

5. Generate procedural textures and create a texture map

5.1 Assess the nature of the surface topology

5.2 Identify the suitable types of 3-D projection

5.3 Apply geometry where necessary

5.4 Use algorithms to simulate natural patterns, where required

5.5 Determine the texture-mapping method

5.6 Determine the projection-mapping method

5.7 Adjust the parameters to achieve desired effects

6. Apply the texture to model

6.1 Apply the texture to the model

6.2 Layer and enhance the textures to achieve the desired effects

6.3 Apply lighting to test the reaction of the textures

6.4 Apply the textures to lights, in order to achieve specified effects

6.5 Adjust the textures to achieve the final effects

6.6 Complete test renders, and confirm the outcome with the client

7. Finalise the design

7.1 Present test renders to the client for approval

7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints

7.3 Finalise shading and texturing

7.4 Save and archive files in agreed formats and repository

Evidence of the ability to:

comprehend design requirements

complete texturing and shading tasks according to brief requirements

create and apply textures to digital art

use and optimise software components for best performance

adhere to system requirements related to file sizes and formats

store completed file components to software and organisational requirements

develop textured, shaded and rendered models

integrate texturing activities into the overall production pipeline.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

discuss camera textures and filters that can be used to achieve shading and texturing effects

outline the features of software used for:

3-D modelling

appropriate file sizes and formats

digital image manipulation

lighting

rendering

scanning

the scheduling of production activities

shading

texturing

describe how to interpret design, texturing, and shading briefs

discuss digital image capture, using cameras and scanners

describe shader attributes and their optimisation

describe shader and texture mapping, and projection

discuss texturing and shading requirements for games.