The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Prepare the traditional animation process, and the sequence of its component parts
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Describe the traditional animation process and its application in the production of quality 3-D animation Completed |
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Describe the twelve principles of animation and their application in the production of quality 3-D animation Completed |
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Identify the components that are essential to producing quality 3D animation Completed |
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Prepare scene layout and storyboarding techniques
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Describe and demonstrate the scene layout techniques used in traditional animation Completed |
Evidence:
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Describe and demonstrate the storyboarding techniques used in traditional animation Completed |
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Nominate appropriate animation keys in a proposed animation sequence
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Describe the key animation process Completed |
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Produce sample key drawings Completed |
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Identify the criteria used for the selection of animation keys Completed |
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Select the appropriate animation keys in a proposed animation sequence Completed |
Evidence:
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Create a short animation
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Produce shot animation key drawings Completed |
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Produce line image recordings of drawings Completed |
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Create a short, animated sequence Completed |
Evidence:
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Apply traditional animation principles to a 3-D animation
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Produce a 3-D animated sequence, employing traditional animation principles, using 3-D modelling and animation software Completed |
Evidence:
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Save and store, or archive, an animated sequence onto appropriate equipment or media Completed |
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