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Evidence Guide: ICTGAM401 - Produce an interactive game

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM401 - Produce an interactive game

What evidence can you provide to prove your understanding of each of the following citeria?

Identify the game component assets

  1. Obtain the project brief and documents
  2. Identify the technical specifications and game-production assets, required to meet creative and production requirements
  3. Discuss formats of assets, and issues of asset integration, with appropriate personnel
  4. Save all digital assets in the appropriate format for inclusion, and store for retrieval
  5. Determine the sequence for the development of a beta version prototype for testing game play
  6. Create a schedule for production and testing
  7. Determine the strategies for monitoring production progress against the schedule
Obtain the project brief and documents

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the technical specifications and game-production assets, required to meet creative and production requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss formats of assets, and issues of asset integration, with appropriate personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save all digital assets in the appropriate format for inclusion, and store for retrieval

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the sequence for the development of a beta version prototype for testing game play

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a schedule for production and testing

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the strategies for monitoring production progress against the schedule

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the capability of game-engine software and tools, and a make a selection

  1. Identify and review the range of industry standard game-engine software and development tools available
  2. Assess the software and tools related to specified game concepts and play requirements
  3. Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes
  4. Select the game-engine software
Identify and review the range of industry standard game-engine software and development tools available

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assess the software and tools related to specified game concepts and play requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select the game-engine software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use game-engine software

  1. Load a game engine, including sound and game play
  2. Create a new file for the specified task, and name appropriately
  3. Display and use the tools and features of the software relevant to the game production process
  4. Create a custom code to achieve a unique function
Load a game engine, including sound and game play

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a new file for the specified task, and name appropriately

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Display and use the tools and features of the software relevant to the game production process

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a custom code to achieve a unique function

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a game-play sequence and prototype

  1. Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements
  2. Create and check the game-play elements, according to creative and technical requirements
  3. Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements
  4. Export to the game engine and create a prototype
  5. Save the file formats and identify for specified purpose
Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and check the game-play elements, according to creative and technical requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Export to the game engine and create a prototype

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save the file formats and identify for specified purpose

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the game prototype

  1. Demonstrate the initial prototype to relevant personnel
  2. Evaluate against criteria, including the achievement of a creative and user-friendly product
  3. Discuss and agree on required changes
  4. Assist, if required, in tests and user trials
  5. Evaluate feedback from user trials
  6. Confirm the endorsement from the relevant personnel to develop the prototype into a complete product
Demonstrate the initial prototype to relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate against criteria, including the achievement of a creative and user-friendly product

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and agree on required changes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assist, if required, in tests and user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate feedback from user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Confirm the endorsement from the relevant personnel to develop the prototype into a complete product

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Transform prototype into a final proof-of- concept prototype

  1. Make necessary changes, as indicated by user trials
  2. Integrate all game elements, as required by specifications
  3. Make final checks to ensure that all sequences conform to the navigation design
  4. Save into specified storage systems
Make necessary changes, as indicated by user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Integrate all game elements, as required by specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make final checks to ensure that all sequences conform to the navigation design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save into specified storage systems

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the game component assets

1.1 Obtain the project brief and documents

1.2 Identify the technical specifications and game-production assets, required to meet creative and production requirements

1.3 Discuss formats of assets, and issues of asset integration, with appropriate personnel

1.4 Save all digital assets in the appropriate format for inclusion, and store for retrieval

1.5 Determine the sequence for the development of a beta version prototype for testing game play

1.6 Create a schedule for production and testing

1.7 Determine the strategies for monitoring production progress against the schedule

2. Identify the capability of game-engine software and tools, and a make a selection

2.1 Identify and review the range of industry standard game-engine software and development tools available

2.2 Assess the software and tools related to specified game concepts and play requirements

2.3 Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes

2.4 Select the game-engine software

3. Use game-engine software

3.1 Load a game engine, including sound and game play

3.2 Create a new file for the specified task, and name appropriately

3.3 Display and use the tools and features of the software relevant to the game production process

3.4 Create a custom code to achieve a unique function

4. Create a game-play sequence and prototype

4.1 Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements

4.2 Create and check the game-play elements, according to creative and technical requirements

4.3 Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements

4.4 Export to the game engine and create a prototype

4.5 Save the file formats and identify for specified purpose

5. Evaluate the game prototype

5.1 Demonstrate the initial prototype to relevant personnel

5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist, if required, in tests and user trials

5.5 Evaluate feedback from user trials

5.6 Confirm the endorsement from the relevant personnel to develop the prototype into a complete product

6. Transform prototype into a final proof-of- concept prototype

6.1 Make necessary changes, as indicated by user trials

6.2 Integrate all game elements, as required by specifications

6.3 Make final checks to ensure that all sequences conform to the navigation design

6.4 Save into specified storage systems

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the game component assets

1.1 Obtain the project brief and documents

1.2 Identify the technical specifications and game-production assets, required to meet creative and production requirements

1.3 Discuss formats of assets, and issues of asset integration, with appropriate personnel

1.4 Save all digital assets in the appropriate format for inclusion, and store for retrieval

1.5 Determine the sequence for the development of a beta version prototype for testing game play

1.6 Create a schedule for production and testing

1.7 Determine the strategies for monitoring production progress against the schedule

2. Identify the capability of game-engine software and tools, and a make a selection

2.1 Identify and review the range of industry standard game-engine software and development tools available

2.2 Assess the software and tools related to specified game concepts and play requirements

2.3 Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes

2.4 Select the game-engine software

3. Use game-engine software

3.1 Load a game engine, including sound and game play

3.2 Create a new file for the specified task, and name appropriately

3.3 Display and use the tools and features of the software relevant to the game production process

3.4 Create a custom code to achieve a unique function

4. Create a game-play sequence and prototype

4.1 Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements

4.2 Create and check the game-play elements, according to creative and technical requirements

4.3 Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements

4.4 Export to the game engine and create a prototype

4.5 Save the file formats and identify for specified purpose

5. Evaluate the game prototype

5.1 Demonstrate the initial prototype to relevant personnel

5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist, if required, in tests and user trials

5.5 Evaluate feedback from user trials

5.6 Confirm the endorsement from the relevant personnel to develop the prototype into a complete product

6. Transform prototype into a final proof-of- concept prototype

6.1 Make necessary changes, as indicated by user trials

6.2 Integrate all game elements, as required by specifications

6.3 Make final checks to ensure that all sequences conform to the navigation design

6.4 Save into specified storage systems

Evidence of the ability to:

apply a variety of strategies for game trialling and testing

create a game using original and innovative approaches

implement game development and production strategies

maintain the integrity of the design brief and game design document.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe basic programming techniques

discuss the capabilities, and constraints, of game engines

identify current game-play hardware and software products

outline the technical constraints that hardware and software impose on design and development

explain risk and critical path management, relevant to interactive game development

outline the game production, testing and trialling process

discuss the process of evaluating game prototypes from technical, design and game play perspectives.