NTISthis.com

Evidence Guide: ICTGAM402 - Identify and apply principles of games design and game playing

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM402 - Identify and apply principles of games design and game playing

What evidence can you provide to prove your understanding of each of the following citeria?

Analyse and document, the methodology relating to various computer game genres

  1. Review game-play elements in an example of a chosen, or given, game genre
  2. Identify the objectives of play in an example of a chosen, or given, game genre
Review game-play elements in an example of a chosen, or given, game genre

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the objectives of play in an example of a chosen, or given, game genre

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Interpret consumer demographics for various games products

  1. Identify the target markets for various types of games
  2. Interpret the choices and patterns of buyers and players
  3. Review the social, emotional, and cognitive aspects of contemporary interactive game play
Identify the target markets for various types of games

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Interpret the choices and patterns of buyers and players

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review the social, emotional, and cognitive aspects of contemporary interactive game play

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review the historical aspects of game-play and game design

  1. Review and describe the history of the games industry
  2. Review the game play, and design, for non-computer based games
  3. Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts
Review and describe the history of the games industry

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review the game play, and design, for non-computer based games

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify industry game-design principles

  1. Research and identify current industry game-design principles
  2. Identify the game-design principles for a chosen or given game
Research and identify current industry game-design principles

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the game-design principles for a chosen or given game

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Outline the development of a computer game

  1. Outline the game design and play strategies
  2. Outline the technical limitations, and constraints, of current hardware and software
Outline the game design and play strategies

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Outline the technical limitations, and constraints, of current hardware and software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse and document, the methodology relating to various computer game genres

1.1 Review game-play elements in an example of a chosen, or given, game genre

1.2 Identify the objectives of play in an example of a chosen, or given, game genre

2. Interpret consumer demographics for various games products

2.1 Identify the target markets for various types of games

2.2 Interpret the choices and patterns of buyers and players

2.3 Review the social, emotional, and cognitive aspects of contemporary interactive game play

3. Review the historical aspects of game-play and game design

3.1 Review and describe the history of the games industry

3.2 Review the game play, and design, for non-computer based games

3.3 Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts

4. Identify industry game-design principles

4.1 Research and identify current industry game-design principles

4.2 Identify the game-design principles for a chosen or given game

5. Outline the development of a computer game

5.1 Outline the game design and play strategies

5.2 Outline the technical limitations, and constraints, of current hardware and software

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse and document, the methodology relating to various computer game genres

1.1 Review game-play elements in an example of a chosen, or given, game genre

1.2 Identify the objectives of play in an example of a chosen, or given, game genre

2. Interpret consumer demographics for various games products

2.1 Identify the target markets for various types of games

2.2 Interpret the choices and patterns of buyers and players

2.3 Review the social, emotional, and cognitive aspects of contemporary interactive game play

3. Review the historical aspects of game-play and game design

3.1 Review and describe the history of the games industry

3.2 Review the game play, and design, for non-computer based games

3.3 Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts

4. Identify industry game-design principles

4.1 Research and identify current industry game-design principles

4.2 Identify the game-design principles for a chosen or given game

5. Outline the development of a computer game

5.1 Outline the game design and play strategies

5.2 Outline the technical limitations, and constraints, of current hardware and software

Evidence of the ability to:

determine the methodology used for games genres

differentiate game genres

identify the consumer demographic for games products

differentiate game design and play principles

prepare an outline of a game design according to industry and organisational requirements.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe 3-D digital model design techniques

outline procedures and processes for computer game development

identify current game-play hardware and software products

outline the technical constraints that hardware and software impose on design and development.