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Evidence Guide: ICTGAM403 - Create design documents for interactive games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM403 - Create design documents for interactive games

What evidence can you provide to prove your understanding of each of the following citeria?

Research, create and document the game concept

  1. Research, identify and describe the target market for the game
  2. Research, identify and describe the game genre and its working title
  3. Identify a suitable game platform
  4. Identify a suitable game engine
  5. Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play
Research, identify and describe the target market for the game

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Research, identify and describe the game genre and its working title

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify a suitable game platform

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify a suitable game engine

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and document the specifications for game design

  1. Develop the storylines and levels
  2. Develop the artwork for the characters and environment
  3. Identify the game-play elements
  4. Develop the graphical user interface (GUI)
  5. Identify suitable sounds and music for the game
Develop the storylines and levels

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop the artwork for the characters and environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the game-play elements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop the graphical user interface (GUI)

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify suitable sounds and music for the game

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create, and document, the technical specifications for the game

  1. Determine game mechanics
  2. Finalise the platform, game engine and operating system
  3. Specify the source and purpose of the code to be used, including level-specific code
  4. Determine the game physics and artificial intelligence
  5. Determine the sound engineering requirements
  6. Determine the procedures needed to test the game prototype
Determine game mechanics

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise the platform, game engine and operating system

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Specify the source and purpose of the code to be used, including level-specific code

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the game physics and artificial intelligence

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the sound engineering requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the procedures needed to test the game prototype

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Collate the game design document

  1. Define the proposed game features in comparison to existing games
  2. List the estimated resources required to develop the game
  3. Prepare the estimated schedule for game development
  4. Collate the design information, estimates and proposals into a comprehensive game design document
Define the proposed game features in comparison to existing games

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

List the estimated resources required to develop the game

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Prepare the estimated schedule for game development

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Collate the design information, estimates and proposals into a comprehensive game design document

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research, create and document the game concept

1.1 Research, identify and describe the target market for the game

1.2 Research, identify and describe the game genre and its working title

1.3 Identify a suitable game platform

1.4 Identify a suitable game engine

1.5 Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play

2. Create and document the specifications for game design

2.1 Develop the storylines and levels

2.2 Develop the artwork for the characters and environment

2.3 Identify the game-play elements

2.4 Develop the graphical user interface (GUI)

2.5 Identify suitable sounds and music for the game

3. Create, and document, the technical specifications for the game

3.1 Determine game mechanics

3.2 Finalise the platform, game engine and operating system

3.3 Specify the source and purpose of the code to be used, including level-specific code

3.4 Determine the game physics and artificial intelligence

3.5 Determine the sound engineering requirements

3.6 Determine the procedures needed to test the game prototype

4. Collate the game design document

4.1 Define the proposed game features in comparison to existing games

4.2 List the estimated resources required to develop the game

4.3 Prepare the estimated schedule for game development

4.4 Collate the design information, estimates and proposals into a comprehensive game design document

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research, create and document the game concept

1.1 Research, identify and describe the target market for the game

1.2 Research, identify and describe the game genre and its working title

1.3 Identify a suitable game platform

1.4 Identify a suitable game engine

1.5 Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play

2. Create and document the specifications for game design

2.1 Develop the storylines and levels

2.2 Develop the artwork for the characters and environment

2.3 Identify the game-play elements

2.4 Develop the graphical user interface (GUI)

2.5 Identify suitable sounds and music for the game

3. Create, and document, the technical specifications for the game

3.1 Determine game mechanics

3.2 Finalise the platform, game engine and operating system

3.3 Specify the source and purpose of the code to be used, including level-specific code

3.4 Determine the game physics and artificial intelligence

3.5 Determine the sound engineering requirements

3.6 Determine the procedures needed to test the game prototype

4. Collate the game design document

4.1 Define the proposed game features in comparison to existing games

4.2 List the estimated resources required to develop the game

4.3 Prepare the estimated schedule for game development

4.4 Collate the design information, estimates and proposals into a comprehensive game design document

Evidence of the ability to:

develop concept art for characters, environments, splash screens, start screens and game field screens consistent with an identified game genre and design specifications

develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability

develop game design documents to required industry standard, consistent with client brief and specifications.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

discuss the process of computer game development

compare and discuss current game-play hardware and software products

outline the technical constraints that hardware and software impose on design and development

outline the techniques for applying concept development skills

outline the techniques for applying concept visualisation skills.