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Evidence Guide: ICTGAM404 - Apply artificial intelligence in game development

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From the Wiki University

 

ICTGAM404 - Apply artificial intelligence in game development

What evidence can you provide to prove your understanding of each of the following citeria?

Conduct research on AI strategies

  1. Describe the terminology involved in AI, as it relates to games and the game industry
  2. Identify and analyse the range of AI path-finding strategies, including the appropriate genre and environments, and how they influence design and development
  3. Discuss AI strategies and ideas, and collaborate as required, with the relevant personnel to ensure the contribution of a range of ideas and creative solutions, and to fulfil the requirements of the brief
  4. Organise research and findings for use by relevant personnel throughout the development process, updating as required
Describe the terminology involved in AI, as it relates to games and the game industry

Completed
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Identify and analyse the range of AI path-finding strategies, including the appropriate genre and environments, and how they influence design and development

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss AI strategies and ideas, and collaborate as required, with the relevant personnel to ensure the contribution of a range of ideas and creative solutions, and to fulfil the requirements of the brief

Completed
Date:

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Organise research and findings for use by relevant personnel throughout the development process, updating as required

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Design an AI strategy for games

  1. Generate a range of possible goals and actions, and other factors in the design of an AI non-player character (NPC)
  2. Select the AI strategies for NPCs for the game design that are technically feasible, respond to the brief, and provide creative solutions to all design issues
  3. Continuously reflect on, and assess, AI strategies for implications regarding the budget, timeline, technical feasibility, and suitability for the brief
Generate a range of possible goals and actions, and other factors in the design of an AI non-player character (NPC)

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select the AI strategies for NPCs for the game design that are technically feasible, respond to the brief, and provide creative solutions to all design issues

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Continuously reflect on, and assess, AI strategies for implications regarding the budget, timeline, technical feasibility, and suitability for the brief

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Implement an AI strategy

  1. Implement a path-finding algorithm in a game
  2. Implement an NPC AI strategy in a game
Implement a path-finding algorithm in a game

Completed
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Implement an NPC AI strategy in a game

Completed
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Evaluate the game, based on NPC AI

  1. Review the game design, and AI strategies, for the fulfilment of the design brief
  2. Discuss and confirm additional requirements, or modifications, to the game design with the relevant personnel, and undertake any necessary amendments
Review the game design, and AI strategies, for the fulfilment of the design brief

Completed
Date:

Teacher:
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Discuss and confirm additional requirements, or modifications, to the game design with the relevant personnel, and undertake any necessary amendments

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Conduct research on AI strategies

1.1 Describe the terminology involved in AI, as it relates to games and the game industry

1.2 Identify and analyse the range of AI path-finding strategies, including the appropriate genre and environments, and how they influence design and development

1.3 Discuss AI strategies and ideas, and collaborate as required, with the relevant personnel to ensure the contribution of a range of ideas and creative solutions, and to fulfil the requirements of the brief

1.4 Organise research and findings for use by relevant personnel throughout the development process, updating as required

2. Design an AI strategy for games

2.1 Generate a range of possible goals and actions, and other factors in the design of an AI non-player character (NPC)

2.2 Select the AI strategies for NPCs for the game design that are technically feasible, respond to the brief, and provide creative solutions to all design issues

2.3 Continuously reflect on, and assess, AI strategies for implications regarding the budget, timeline, technical feasibility, and suitability for the brief

3. Implement an AI strategy

3.1 Implement a path-finding algorithm in a game

3.2 Implement an NPC AI strategy in a game

4. Evaluate the game, based on NPC AI

4.1 Review the game design, and AI strategies, for the fulfilment of the design brief

4.2 Discuss and confirm additional requirements, or modifications, to the game design with the relevant personnel, and undertake any necessary amendments

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Conduct research on AI strategies

1.1 Describe the terminology involved in AI, as it relates to games and the game industry

1.2 Identify and analyse the range of AI path-finding strategies, including the appropriate genre and environments, and how they influence design and development

1.3 Discuss AI strategies and ideas, and collaborate as required, with the relevant personnel to ensure the contribution of a range of ideas and creative solutions, and to fulfil the requirements of the brief

1.4 Organise research and findings for use by relevant personnel throughout the development process, updating as required

2. Design an AI strategy for games

2.1 Generate a range of possible goals and actions, and other factors in the design of an AI non-player character (NPC)

2.2 Select the AI strategies for NPCs for the game design that are technically feasible, respond to the brief, and provide creative solutions to all design issues

2.3 Continuously reflect on, and assess, AI strategies for implications regarding the budget, timeline, technical feasibility, and suitability for the brief

3. Implement an AI strategy

3.1 Implement a path-finding algorithm in a game

3.2 Implement an NPC AI strategy in a game

4. Evaluate the game, based on NPC AI

4.1 Review the game design, and AI strategies, for the fulfilment of the design brief

4.2 Discuss and confirm additional requirements, or modifications, to the game design with the relevant personnel, and undertake any necessary amendments

Evidence of the ability to:

identify and analyse artificial intelligence (AI) strategies for appropriateness to a game development brief

design a feasible AI strategy for a game

implement path finding algorithms and non-player character AI strategies in a game

review and evaluate an AI strategy for a game.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the implications of basic path-finding algorithms on game development

list and define the major AI terms used in the game industry

outline the development process for creating AI strategies for non-player characters (NPCs) in a game

describe the application of object-oriented programming practices

describe the overall architecture of a game engine.