The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Conduct research on AI strategies
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Describe the terminology involved in AI, as it relates to games and the game industry Completed |
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Identify and analyse the range of AI path-finding strategies, including the appropriate genre and environments, and how they influence design and development Completed |
Evidence:
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Discuss AI strategies and ideas, and collaborate as required, with the relevant personnel to ensure the contribution of a range of ideas and creative solutions, and to fulfil the requirements of the brief Completed |
Evidence:
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Organise research and findings for use by relevant personnel throughout the development process, updating as required Completed |
Evidence:
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Design an AI strategy for games
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Generate a range of possible goals and actions, and other factors in the design of an AI non-player character (NPC) Completed |
Evidence:
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Select the AI strategies for NPCs for the game design that are technically feasible, respond to the brief, and provide creative solutions to all design issues Completed |
Evidence:
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Continuously reflect on, and assess, AI strategies for implications regarding the budget, timeline, technical feasibility, and suitability for the brief Completed |
Evidence:
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Implement an AI strategy
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Implement a path-finding algorithm in a game Completed |
Evidence:
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Implement an NPC AI strategy in a game Completed |
Evidence:
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Evaluate the game, based on NPC AI
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Review the game design, and AI strategies, for the fulfilment of the design brief Completed |
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Discuss and confirm additional requirements, or modifications, to the game design with the relevant personnel, and undertake any necessary amendments Completed |
Evidence:
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