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Evidence Guide: ICTGAM406 - Create visual design components for interactive games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM406 - Create visual design components for interactive games

What evidence can you provide to prove your understanding of each of the following citeria?

Identify the commonly used visual design components for games and interactive media

  1. Obtain the project brief and documents
  2. Identify the features of visual design components for games and interactive media
  3. Discuss design considerations for an interactive visual design component with relevant personnel
Obtain the project brief and documents

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the features of visual design components for games and interactive media

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss design considerations for an interactive visual design component with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the graphics software packages used for visual design

  1. Identify and review the range of industry-standard graphics software available
  2. Assess the software related to visual design component requirements
  3. Discuss the technical specifications for rendering and editing processes with relevant personnel
  4. Select the graphics software package
Identify and review the range of industry-standard graphics software available

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assess the software related to visual design component requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss the technical specifications for rendering and editing processes with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select the graphics software package

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use graphics software

  1. Run the graphics software and become familiar with the interface
  2. Create new files and organise a file structure
  3. Learn the tools and features used to create visual design components
Run the graphics software and become familiar with the interface

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create new files and organise a file structure

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Learn the tools and features used to create visual design components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create the visual design components for a game and interactive media

  1. Design a basic graphical user interface (GUI) for a game and interactive media
  2. Consider the interaction processes of GUI elements
  3. Document the design and programming requirements needed to implement the GUI
  4. Use graphics software to create visual design components to be used for the GUI
Design a basic graphical user interface (GUI) for a game and interactive media

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Consider the interaction processes of GUI elements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Document the design and programming requirements needed to implement the GUI

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use graphics software to create visual design components to be used for the GUI

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the implementation

  1. Demonstrate the component to relevant personnel
  2. Evaluate the usability of the design components
  3. Reflect on possible changes to improve the visual design and interactivity of the components
Demonstrate the component to relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the usability of the design components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Reflect on possible changes to improve the visual design and interactivity of the components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the commonly used visual design components for games and interactive media

1.1 Obtain the project brief and documents

1.2 Identify the features of visual design components for games and interactive media

1.3 Discuss design considerations for an interactive visual design component with relevant personnel

2. Identify the graphics software packages used for visual design

2.1 Identify and review the range of industry-standard graphics software available

2.2 Assess the software related to visual design component requirements

2.3 Discuss the technical specifications for rendering and editing processes with relevant personnel

2.4 Select the graphics software package

3. Use graphics software

3.1 Run the graphics software and become familiar with the interface

3.2 Create new files and organise a file structure

3.3 Learn the tools and features used to create visual design components

4. Create the visual design components for a game and interactive media

4.1 Design a basic graphical user interface (GUI) for a game and interactive media

4.2 Consider the interaction processes of GUI elements

4.3 Document the design and programming requirements needed to implement the GUI

4.4 Use graphics software to create visual design components to be used for the GUI

5. Evaluate the implementation

5.1 Demonstrate the component to relevant personnel

5.2 Evaluate the usability of the design components

5.3 Reflect on possible changes to improve the visual design and interactivity of the components

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the commonly used visual design components for games and interactive media

1.1 Obtain the project brief and documents

1.2 Identify the features of visual design components for games and interactive media

1.3 Discuss design considerations for an interactive visual design component with relevant personnel

2. Identify the graphics software packages used for visual design

2.1 Identify and review the range of industry-standard graphics software available

2.2 Assess the software related to visual design component requirements

2.3 Discuss the technical specifications for rendering and editing processes with relevant personnel

2.4 Select the graphics software package

3. Use graphics software

3.1 Run the graphics software and become familiar with the interface

3.2 Create new files and organise a file structure

3.3 Learn the tools and features used to create visual design components

4. Create the visual design components for a game and interactive media

4.1 Design a basic graphical user interface (GUI) for a game and interactive media

4.2 Consider the interaction processes of GUI elements

4.3 Document the design and programming requirements needed to implement the GUI

4.4 Use graphics software to create visual design components to be used for the GUI

5. Evaluate the implementation

5.1 Demonstrate the component to relevant personnel

5.2 Evaluate the usability of the design components

5.3 Reflect on possible changes to improve the visual design and interactivity of the components

Evidence of the ability to:

demonstrate original approaches to the creative developmentof a graphical user interface (GUI)

implement game development and production strategies

maintain the integrity of the design brief

develop concept art and design specifications for splash screens, start screens and game field screens, consistent with a design brief

develop technical specifications for visual design components and overall usability

implement and evaluate a working GUI with basic functionalities.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the principles of GUI design and related programming techniques

list the human resources required in the process of creating visual design components

list technology requirements and outline technical constraints that they impose on design and development

discuss techniques for applying concept development skills

discuss techniques for applying concept visualisation skills.