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Evidence Guide: ICTGAM409 - Create 3-D characters for interactive games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM409 - Create 3-D characters for interactive games

What evidence can you provide to prove your understanding of each of the following citeria?

Research and analyse the characters

  1. Determine and agree on the style of characters, according to the client requirements
  2. Determine and agree on, the character type and profile
  3. Determine and agree on, the character role and name
  4. Determine and agree on, the character animations required for implementation into game systems
  5. Compare the animations with the analysis criteria
Determine and agree on the style of characters, according to the client requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine and agree on, the character type and profile

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine and agree on, the character role and name

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine and agree on, the character animations required for implementation into game systems

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Compare the animations with the analysis criteria

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Design the characters

  1. Develop a concept illustration for the character
  2. Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience
  3. Develop character schematics based on feedback, and submit to the client for approval
Develop a concept illustration for the character

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop character schematics based on feedback, and submit to the client for approval

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop the character models

  1. Construct a 3-D character model on a turntable, based on the character schematics
  2. Construct 3-D costumes, tools and accessories for the character model
  3. Shade, texture and light, the completed character model
  4. Implement joints, vertex weighting and character rig, to a 3-D character model
  5. Develop animation blocking and in-betweens, in consultation with animation personnel for their approval
  6. Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief
  7. Submit to the client for approval
Construct a 3-D character model on a turntable, based on the character schematics

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Construct 3-D costumes, tools and accessories for the character model

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Shade, texture and light, the completed character model

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Implement joints, vertex weighting and character rig, to a 3-D character model

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop animation blocking and in-betweens, in consultation with animation personnel for their approval

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit to the client for approval

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and analyse the characters

1.1 Determine and agree on the style of characters, according to the client requirements

1.2 Determine and agree on, the character type and profile

1.3 Determine and agree on, the character role and name

1.4 Determine and agree on, the character animations required for implementation into game systems

1.5 Compare the animations with the analysis criteria

2. Design the characters

2.1 Develop a concept illustration for the character

2.2 Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience

2.3 Develop character schematics based on feedback, and submit to the client for approval

3. Develop the character models

3.1 Construct a 3-D character model on a turntable, based on the character schematics

3.2 Construct 3-D costumes, tools and accessories for the character model

3.3 Shade, texture and light, the completed character model

3.4 Implement joints, vertex weighting and character rig, to a 3-D character model

3.5 Develop animation blocking and in-betweens, in consultation with animation personnel for their approval

3.6 Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief

3.7 Submit to the client for approval

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and analyse the characters

1.1 Determine and agree on the style of characters, according to the client requirements

1.2 Determine and agree on, the character type and profile

1.3 Determine and agree on, the character role and name

1.4 Determine and agree on, the character animations required for implementation into game systems

1.5 Compare the animations with the analysis criteria

2. Design the characters

2.1 Develop a concept illustration for the character

2.2 Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience

2.3 Develop character schematics based on feedback, and submit to the client for approval

3. Develop the character models

3.1 Construct a 3-D character model on a turntable, based on the character schematics

3.2 Construct 3-D costumes, tools and accessories for the character model

3.3 Shade, texture and light, the completed character model

3.4 Implement joints, vertex weighting and character rig, to a 3-D character model

3.5 Develop animation blocking and in-betweens, in consultation with animation personnel for their approval

3.6 Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief

3.7 Submit to the client for approval

Evidence of the ability to:

develop and realise the characters for games, using 2-D and 3-D software applications

develop character designs that comply with the games design brief, and the client requirements

develop the character designs

test responses to the character designs for aesthetic suitability with the intended audience, and act on the feedback.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the features of 3-D software packages used to create 3-D character models for games

interpret the game design briefs

discuss the methods of 3-D character modelling, within the technical parameters and constraints of game development

discuss the technical limitations for the creation of 3-D character models for games.