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Evidence Guide: ICTGAM412 - Design interactive media

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM412 - Design interactive media

What evidence can you provide to prove your understanding of each of the following citeria?

Define human-computer hardware interface devices

  1. Identify standard human-computer interaction devices
  2. Identify game-specific human-computer interaction devices and the common controls used in their implementation
Identify standard human-computer interaction devices

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify game-specific human-computer interaction devices and the common controls used in their implementation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Research common event-handling systems

  1. Identify and review industry-standard event-handling systems used in application libraries
  2. Create an application, accessing and using technologies, and showcasing captured events from hardware devices
  3. Consider the human-computer interaction device selection
Identify and review industry-standard event-handling systems used in application libraries

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create an application, accessing and using technologies, and showcasing captured events from hardware devices

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Consider the human-computer interaction device selection

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Research commonly used graphical user interface (GUI) widget sets

  1. Identify common widgets and their usage within an application environment
  2. Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software
  3. Consider the selection of widgets within a game heads-up display (HUD)
  4. Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets
Identify common widgets and their usage within an application environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Consider the selection of widgets within a game heads-up display (HUD)

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Design a simple media software device

  1. Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment
  2. Select GUI software for implementation and discuss the ramifications of the selection
Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select GUI software for implementation and discuss the ramifications of the selection

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Build and implement a simple media software device

  1. Integrate all custom widget elements, as required by the prototype specifications
  2. Make final checks to ensure that the functionality conforms to the original design
  3. Save into specified storage systems
Integrate all custom widget elements, as required by the prototype specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make final checks to ensure that the functionality conforms to the original design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save into specified storage systems

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Define human-computer hardware interface devices

1.1 Identify standard human-computer interaction devices

1.2 Identify game-specific human-computer interaction devices and the common controls used in their implementation

2. Research common event-handling systems

2.1 Identify and review industry-standard event-handling systems used in application libraries

2.2 Create an application, accessing and using technologies, and showcasing captured events from hardware devices

2.3 Consider the human-computer interaction device selection

3. Research commonly used graphical user interface (GUI) widget sets

3.1 Identify common widgets and their usage within an application environment

3.2 Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software

3.3 Consider the selection of widgets within a game heads-up display (HUD)

3.4 Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets

4. Design a simple media software device

4.1 Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment

4.2 Select GUI software for implementation and discuss the ramifications of the selection

5. Build and implement a simple media software device

5.1 Integrate all custom widget elements, as required by the prototype specifications

5.2 Make final checks to ensure that the functionality conforms to the original design

5.3 Save into specified storage systems

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Define human-computer hardware interface devices

1.1 Identify standard human-computer interaction devices

1.2 Identify game-specific human-computer interaction devices and the common controls used in their implementation

2. Research common event-handling systems

2.1 Identify and review industry-standard event-handling systems used in application libraries

2.2 Create an application, accessing and using technologies, and showcasing captured events from hardware devices

2.3 Consider the human-computer interaction device selection

3. Research commonly used graphical user interface (GUI) widget sets

3.1 Identify common widgets and their usage within an application environment

3.2 Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software

3.3 Consider the selection of widgets within a game heads-up display (HUD)

3.4 Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets

4. Design a simple media software device

4.1 Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment

4.2 Select GUI software for implementation and discuss the ramifications of the selection

5. Build and implement a simple media software device

5.1 Integrate all custom widget elements, as required by the prototype specifications

5.2 Make final checks to ensure that the functionality conforms to the original design

5.3 Save into specified storage systems

Evidence of the ability to:

define hardware and software requirements for the human-computer interaction environment

research event handling systems and graphic user interfaces (GUI)

design a simple application, using correct methods of hardware event handling, within the context of a video game environment

produce a custom control for use within a large project

present a completed project on time.


Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain programming techniques appropriate to interactive media

define specific terminology used by computer game developers

describe common human-computer interaction devices and their application

describe common widgets and their usage

define a ‘heads-up display’

outline the technical constraints that hardware and software impose on design and development.