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Evidence Guide: ICTGAM414 - Create audio for digital games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM414 - Create audio for digital games

What evidence can you provide to prove your understanding of each of the following citeria?

Research and document game audio requirements

  1. Explore the evolution of audio hardware and audio formats
  2. Provide a historical perspective on how audio has become integrated into computer games
  3. Identify current trends and consider their impact on the future of game audio
Explore the evolution of audio hardware and audio formats

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Provide a historical perspective on how audio has become integrated into computer games

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify current trends and consider their impact on the future of game audio

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Research and document the use of audio in computer games

  1. Identify the different methods for using audio in computer games
  2. Explore the role of music in creating mood and atmosphere
  3. Explain how sound effects and vocals are used within computer games
Identify the different methods for using audio in computer games

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Explore the role of music in creating mood and atmosphere

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Explain how sound effects and vocals are used within computer games

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Source existing sound effects, music tracks and voice recordings

  1. Find sources of sound effects, music tracks and voice recordings
  2. Create and maintain a small collection of audio assets
  3. Identify the different audio formats
  4. Differentiate between compressed and uncompressed audio formats
  5. Identify the different genres of music
  6. Develop an awareness of audio copyright laws and royalty-free audio
Find sources of sound effects, music tracks and voice recordings

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and maintain a small collection of audio assets

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the different audio formats

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Differentiate between compressed and uncompressed audio formats

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the different genres of music

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop an awareness of audio copyright laws and royalty-free audio

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Record and manipulate audio for a game

  1. Record character voices, music and sound effects
  2. Develop a sound track for a game using audio-editing
  3. Use audio-editing software to rearrange audio samples, and apply audio effects
  4. Select an appropriate sample format and bit rate
  5. Normalise the audio samples to make volume uniform
  6. Trim the audio samples
  7. Apply the audio effects
  8. Export audio to a suitable format
Record character voices, music and sound effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop a sound track for a game using audio-editing

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use audio-editing software to rearrange audio samples, and apply audio effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select an appropriate sample format and bit rate

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Normalise the audio samples to make volume uniform

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Trim the audio samples

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply the audio effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Export audio to a suitable format

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create sound effects or music for a game

  1. Identify digital sound waveforms
  2. Apply basic music theory to simple music-creation tool
  3. Determine the suitable musical notation
  4. Identify and use musical creation tools
  5. Compose a simple piece of music for a game
  6. Create various sound effects for a game
Identify digital sound waveforms

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply basic music theory to simple music-creation tool

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the suitable musical notation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify and use musical creation tools

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Compose a simple piece of music for a game

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create various sound effects for a game

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Research audioprogramming libraries

  1. Compare and contrast the functional capabilities of audio-programming libraries
  2. Explore the use of channels and mixing
Compare and contrast the functional capabilities of audio-programming libraries

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Explore the use of channels and mixing

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Integrate sound, music and vocals into a computer game

  1. Play a mixture of cached and streaming audio sources
  2. Integrate the sound effects in response to different events
  3. Incorporate the ambient music into sections of the computer game
  4. Locate and play the positional audio sources
Play a mixture of cached and streaming audio sources

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Integrate the sound effects in response to different events

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Incorporate the ambient music into sections of the computer game

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Locate and play the positional audio sources

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and document game audio requirements

1.1 Explore the evolution of audio hardware and audio formats

1.2 Provide a historical perspective on how audio has become integrated into computer games

1.3 Identify current trends and consider their impact on the future of game audio

2. Research and document the use of audio in computer games

2.1 Identify the different methods for using audio in computer games

2.2 Explore the role of music in creating mood and atmosphere

2.3 Explain how sound effects and vocals are used within computer games

3. Source existing sound effects, music tracks and voice recordings

3.1 Find sources of sound effects, music tracks and voice recordings

3.2 Create and maintain a small collection of audio assets

3.3 Identify the different audio formats

3.4 Differentiate between compressed and uncompressed audio formats

3.5 Identify the different genres of music

3.6 Develop an awareness of audio copyright laws and royalty-free audio

4. Record and manipulate audio for a game

4.1 Record character voices, music and sound effects

4.2 Develop a sound track for a game using audio-editing

4.3 Use audio-editing software to rearrange audio samples, and apply audio effects

4.4 Select an appropriate sample format and bit rate

4.5 Normalise the audio samples to make volume uniform

4.6 Trim the audio samples

4.7 Apply the audio effects

4.8 Export audio to a suitable format

5. Create sound effects or music for a game

5.1 Identify digital sound waveforms

5.2 Apply basic music theory to simple music-creation tool

5.3 Determine the suitable musical notation

5.4 Identify and use musical creation tools

5.5 Compose a simple piece of music for a game

5.6 Create various sound effects for a game

6. Research audioprogramming libraries

6.1 Compare and contrast the functional capabilities of audio-programming libraries

6.2 Explore the use of channels and mixing

7. Integrate sound, music and vocals into a computer game

7.1 Play a mixture of cached and streaming audio sources

7.2 Integrate the sound effects in response to different events

7.3 Incorporate the ambient music into sections of the computer game

7.4 Locate and play the positional audio sources

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and document game audio requirements

1.1 Explore the evolution of audio hardware and audio formats

1.2 Provide a historical perspective on how audio has become integrated into computer games

1.3 Identify current trends and consider their impact on the future of game audio

2. Research and document the use of audio in computer games

2.1 Identify the different methods for using audio in computer games

2.2 Explore the role of music in creating mood and atmosphere

2.3 Explain how sound effects and vocals are used within computer games

3. Source existing sound effects, music tracks and voice recordings

3.1 Find sources of sound effects, music tracks and voice recordings

3.2 Create and maintain a small collection of audio assets

3.3 Identify the different audio formats

3.4 Differentiate between compressed and uncompressed audio formats

3.5 Identify the different genres of music

3.6 Develop an awareness of audio copyright laws and royalty-free audio

4. Record and manipulate audio for a game

4.1 Record character voices, music and sound effects

4.2 Develop a sound track for a game using audio-editing

4.3 Use audio-editing software to rearrange audio samples, and apply audio effects

4.4 Select an appropriate sample format and bit rate

4.5 Normalise the audio samples to make volume uniform

4.6 Trim the audio samples

4.7 Apply the audio effects

4.8 Export audio to a suitable format

5. Create sound effects or music for a game

5.1 Identify digital sound waveforms

5.2 Apply basic music theory to simple music-creation tool

5.3 Determine the suitable musical notation

5.4 Identify and use musical creation tools

5.5 Compose a simple piece of music for a game

5.6 Create various sound effects for a game

6. Research audioprogramming libraries

6.1 Compare and contrast the functional capabilities of audio-programming libraries

6.2 Explore the use of channels and mixing

7. Integrate sound, music and vocals into a computer game

7.1 Play a mixture of cached and streaming audio sources

7.2 Integrate the sound effects in response to different events

7.3 Incorporate the ambient music into sections of the computer game

7.4 Locate and play the positional audio sources

Evidence of the ability to:

research game audio requirements

locate and obtain suitable audio resources

record and manipulate audio

generate sound effects

compose simple music tracks for a game

use audio programming libraries in a game.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe audio-editing tools

discuss and explain different audio formats and their application to games

discuss and explain the capabilities of audio-programming libraries

explain copyright as it applies to audio recordings

discuss music-creation tools and their relation to music theory.