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Evidence Guide: ICTGAM415 - Develop simple environments for 3-D games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM415 - Develop simple environments for 3-D games

What evidence can you provide to prove your understanding of each of the following citeria?

Research and analyse brief requirements

  1. Interpret the brief and clarify the design requirements, in consultation with the client
  2. Identify the design, technical constraints and innovative features of the environments
  3. Identify the software, media and file formats for digital imagery
  4. Identify the production workflow requirements, and develop the production pipeline to meet client requirements
Interpret the brief and clarify the design requirements, in consultation with the client

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the design, technical constraints and innovative features of the environments

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the software, media and file formats for digital imagery

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the production workflow requirements, and develop the production pipeline to meet client requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Design and visualise the environment

  1. Develop the concept illustration for the environment, consistent with the game genre
  2. Conduct focus testing of the concept illustration with the client and the representatives of the target market audience
  3. Submit to the client for approval and feedback
  4. Make adjustments to the concept illustration, based on comment and feedback
Develop the concept illustration for the environment, consistent with the game genre

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Conduct focus testing of the concept illustration with the client and the representatives of the target market audience

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit to the client for approval and feedback

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make adjustments to the concept illustration, based on comment and feedback

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Verify and validate the environment

  1. Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration
  2. Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype
  3. Make adjustments to the environment prototype, based on comment and feedback
  4. Submit to the client for approval and feedback
Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make adjustments to the environment prototype, based on comment and feedback

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit to the client for approval and feedback

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop and evolve environment

  1. Further enhance the environment prototype based on recommendations generated from focus testing
  2. Submit to the client for approval and feedback
  3. Finalise the environment design
  4. Save and archive the files in agreed formats and repository
Further enhance the environment prototype based on recommendations generated from focus testing

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit to the client for approval and feedback

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise the environment design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save and archive the files in agreed formats and repository

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and analyse brief requirements

1.1 Interpret the brief and clarify the design requirements, in consultation with the client

1.2 Identify the design, technical constraints and innovative features of the environments

1.3 Identify the software, media and file formats for digital imagery

1.4 Identify the production workflow requirements, and develop the production pipeline to meet client requirements

2. Design and visualise the environment

2.1 Develop the concept illustration for the environment, consistent with the game genre

2.2 Conduct focus testing of the concept illustration with the client and the representatives of the target market audience

2.3 Submit to the client for approval and feedback

2.4 Make adjustments to the concept illustration, based on comment and feedback

3. Verify and validate the environment

3.1 Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration

3.2 Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype

3.3 Make adjustments to the environment prototype, based on comment and feedback

3.4 Submit to the client for approval and feedback

4. Develop and evolve environment

4.1 Further enhance the environment prototype based on recommendations generated from focus testing

4.2 Submit to the client for approval and feedback

4.3 Finalise the environment design

4.4 Save and archive the files in agreed formats and repository

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and analyse brief requirements

1.1 Interpret the brief and clarify the design requirements, in consultation with the client

1.2 Identify the design, technical constraints and innovative features of the environments

1.3 Identify the software, media and file formats for digital imagery

1.4 Identify the production workflow requirements, and develop the production pipeline to meet client requirements

2. Design and visualise the environment

2.1 Develop the concept illustration for the environment, consistent with the game genre

2.2 Conduct focus testing of the concept illustration with the client and the representatives of the target market audience

2.3 Submit to the client for approval and feedback

2.4 Make adjustments to the concept illustration, based on comment and feedback

3. Verify and validate the environment

3.1 Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration

3.2 Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype

3.3 Make adjustments to the environment prototype, based on comment and feedback

3.4 Submit to the client for approval and feedback

4. Develop and evolve environment

4.1 Further enhance the environment prototype based on recommendations generated from focus testing

4.2 Submit to the client for approval and feedback

4.3 Finalise the environment design

4.4 Save and archive the files in agreed formats and repository

Evidence of the ability to:

research and analyse requirements from the client’s brief

develop environment designs that comply with the games design brief and client requirements

verify and validate the environment prototype

test responses to the environment designs with the intended audience

finalise the environment design.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

determine the budgeting and scheduling considerations for environment creation in games, with consideration given to human resources

discuss the techniques applied to environment design and realisation, including how the genre of the game influences environment requirements

discuss how to interpret environment design briefs

describe the role and position of interactive environments in commercial game development, game duration, and quality

outline the processes and procedures needed to facilitate quality, and innovation in the design of 3-D environments

identify the prototyping tools and techniques for commercial environment development in games

outline the research methods used to stay abreast of the latest developments in game environment design.