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Evidence Guide: ICTGAM501 - Create design concepts for digital games and 3-D media

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM501 - Create design concepts for digital games and 3-D media

What evidence can you provide to prove your understanding of each of the following citeria?

Identify and analyse commonly used design concepts for games and 3-D media

  1. Obtain the project brief and other relevant organisational documents and procedures
  2. Research and identify commonly used design concepts in digital games and interactive 3-D media
  3. Analyse and interpret chosen common design concepts used in digital games and interactive 3-D media
  4. Discuss design considerations for designing a digital game or an interactive 3-D media concept
Obtain the project brief and other relevant organisational documents and procedures

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Research and identify commonly used design concepts in digital games and interactive 3-D media

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Analyse and interpret chosen common design concepts used in digital games and interactive 3-D media

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss design considerations for designing a digital game or an interactive 3-D media concept

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify appropriate software packages used for a digital game and 3-D concept design

  1. Identify and review the appropriate range of industry-standard software available to develop design concepts
  2. Assess the software related to the concept design process requirements
  3. Discuss the technical specifications for the development process
  4. Select the software package
Identify and review the appropriate range of industry-standard software available to develop design concepts

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assess the software related to the concept design process requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss the technical specifications for the development process

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select the software package

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use a chosen software package

  1. Run the selected software package and become familiar with the user interface
  2. Create new files, organise and develop a file structure
  3. Learn the required tools and components used to create, and develop a digital game, or interactive 3-D media concept
Run the selected software package and become familiar with the user interface

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create new files, organise and develop a file structure

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Learn the required tools and components used to create, and develop a digital game, or interactive 3-D media concept

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and develop the concept components for a digital game or interactive media

  1. Design a heads-up display for a digital game or 3-D interactive media
  2. Consider specific processes for the heads-up display elements
  3. Document the design, necessary programming process and requirements needed to implement the heads-up display
  4. Use the chosen software package to create and develop the visual design elements, and components, to be used for the heads-up display
Design a heads-up display for a digital game or 3-D interactive media

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Consider specific processes for the heads-up display elements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Document the design, necessary programming process and requirements needed to implement the heads-up display

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use the chosen software package to create and develop the visual design elements, and components, to be used for the heads-up display

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Implement a design concept into a game or 3-D interactive media

  1. Load in the images required and write the code to implement the heads-up display into an existing framework
  2. Write code to demonstrate heads-up display capabilities with implemented concepts
Load in the images required and write the code to implement the heads-up display into an existing framework

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Write code to demonstrate heads-up display capabilities with implemented concepts

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the implementation

  1. Demonstrate implementation to the relevant personnel
  2. Accept feedback to incorporate into the final design
  3. Assess and refine the concept with the relevant personnel
  4. Evaluate the usability of the concept’s components
  5. Reflect on possible changes to improve the visual design and capabilities of the components
Demonstrate implementation to the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Accept feedback to incorporate into the final design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assess and refine the concept with the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the usability of the concept’s components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Reflect on possible changes to improve the visual design and capabilities of the components

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify and analyse commonly used design concepts for games and 3-D media

1.1 Obtain the project brief and other relevant organisational documents and procedures

1.2 Research and identify commonly used design concepts in digital games and interactive 3-D media

1.3 Analyse and interpret chosen common design concepts used in digital games and interactive 3-D media

1.4 Discuss design considerations for designing a digital game or an interactive 3-D media concept

2. Identify appropriate software packages used for a digital game and 3-D concept design

2.1 Identify and review the appropriate range of industry-standard software available to develop design concepts

2.2 Assess the software related to the concept design process requirements

2.3 Discuss the technical specifications for the development process

2.4 Select the software package

3. Use a chosen software package

3.1 Run the selected software package and become familiar with the user interface

3.2 Create new files, organise and develop a file structure

3.3 Learn the required tools and components used to create, and develop a digital game, or interactive 3-D media concept

4. Create and develop the concept components for a digital game or interactive media

4.1 Design a heads-up display for a digital game or 3-D interactive media

4.2 Consider specific processes for the heads-up display elements

4.3 Document the design, necessary programming process and requirements needed to implement the heads-up display

4.4 Use the chosen software package to create and develop the visual design elements, and components, to be used for the heads-up display

5. Implement a design concept into a game or 3-D interactive media

5.1 Load in the images required and write the code to implement the heads-up display into an existing framework

5.2 Write code to demonstrate heads-up display capabilities with implemented concepts

6. Evaluate the implementation

6.1 Demonstrate implementation to the relevant personnel

6.2 Accept feedback to incorporate into the final design

6.3 Assess and refine the concept with the relevant personnel

6.4 Evaluate the usability of the concept’s components

6.5 Reflect on possible changes to improve the visual design and capabilities of the components

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify and analyse commonly used design concepts for games and 3-D media

1.1 Obtain the project brief and other relevant organisational documents and procedures

1.2 Research and identify commonly used design concepts in digital games and interactive 3-D media

1.3 Analyse and interpret chosen common design concepts used in digital games and interactive 3-D media

1.4 Discuss design considerations for designing a digital game or an interactive 3-D media concept

2. Identify appropriate software packages used for a digital game and 3-D concept design

2.1 Identify and review the appropriate range of industry-standard software available to develop design concepts

2.2 Assess the software related to the concept design process requirements

2.3 Discuss the technical specifications for the development process

2.4 Select the software package

3. Use a chosen software package

3.1 Run the selected software package and become familiar with the user interface

3.2 Create new files, organise and develop a file structure

3.3 Learn the required tools and components used to create, and develop a digital game, or interactive 3-D media concept

4. Create and develop the concept components for a digital game or interactive media

4.1 Design a heads-up display for a digital game or 3-D interactive media

4.2 Consider specific processes for the heads-up display elements

4.3 Document the design, necessary programming process and requirements needed to implement the heads-up display

4.4 Use the chosen software package to create and develop the visual design elements, and components, to be used for the heads-up display

5. Implement a design concept into a game or 3-D interactive media

5.1 Load in the images required and write the code to implement the heads-up display into an existing framework

5.2 Write code to demonstrate heads-up display capabilities with implemented concepts

6. Evaluate the implementation

6.1 Demonstrate implementation to the relevant personnel

6.2 Accept feedback to incorporate into the final design

6.3 Assess and refine the concept with the relevant personnel

6.4 Evaluate the usability of the concept’s components

6.5 Reflect on possible changes to improve the visual design and capabilities of the components

Evidence of the ability to:

demonstrate original and innovative approaches to the creative developmentof a game

implement game development and production strategies

maintain the integrity of the design brief

develop concept art and design specifications for heads-up displays, splash screens, start screens and game field screens, consistent with an identified game genre

develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability

implement a working heads-up display with basic functionalities.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain basic programming techniques

discuss the capabilities and constraints of game engines

outline concept development and visualisation skills

discuss computer game development, including specific terminology

describe current game-play hardware and software products

outline the human resources required in the process of creating a game and their respective skills and technology requirements

summarise work health and safety (WHS) requirements for:

ergonomics

electrical safety

discuss risk and critical path management

summarise the technical constraints that hardware imposes on:

software development

graphics requirements

code development

creative visual design.