The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Identify and analyse commonly used design concepts for games and 3-D media
|
|
Obtain the project brief and other relevant organisational documents and procedures Completed |
Evidence:
|
Research and identify commonly used design concepts in digital games and interactive 3-D media Completed |
Evidence:
|
Analyse and interpret chosen common design concepts used in digital games and interactive 3-D media Completed |
Evidence:
|
Discuss design considerations for designing a digital game or an interactive 3-D media concept Completed |
Evidence:
|
Identify appropriate software packages used for a digital game and 3-D concept design
|
|
Identify and review the appropriate range of industry-standard software available to develop design concepts Completed |
Evidence:
|
Assess the software related to the concept design process requirements Completed |
Evidence:
|
Discuss the technical specifications for the development process Completed |
Evidence:
|
Select the software package Completed |
Evidence:
|
Use a chosen software package
|
|
Run the selected software package and become familiar with the user interface Completed |
Evidence:
|
Create new files, organise and develop a file structure Completed |
Evidence:
|
Learn the required tools and components used to create, and develop a digital game, or interactive 3-D media concept Completed |
Evidence:
|
Create and develop the concept components for a digital game or interactive media
|
|
Design a heads-up display for a digital game or 3-D interactive media Completed |
Evidence:
|
Consider specific processes for the heads-up display elements Completed |
Evidence:
|
Document the design, necessary programming process and requirements needed to implement the heads-up display Completed |
Evidence:
|
Use the chosen software package to create and develop the visual design elements, and components, to be used for the heads-up display Completed |
Evidence:
|
Implement a design concept into a game or 3-D interactive media
|
|
Load in the images required and write the code to implement the heads-up display into an existing framework Completed |
Evidence:
|
Write code to demonstrate heads-up display capabilities with implemented concepts Completed |
Evidence:
|
Evaluate the implementation
|
|
Demonstrate implementation to the relevant personnel Completed |
Evidence:
|
Accept feedback to incorporate into the final design Completed |
Evidence:
|
Assess and refine the concept with the relevant personnel Completed |
Evidence:
|
Evaluate the usability of the concept’s components Completed |
Evidence:
|
Reflect on possible changes to improve the visual design and capabilities of the components Completed |
Evidence:
|