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Evidence Guide: ICTGAM503 - Create a complex 3-D interactive computer game

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM503 - Create a complex 3-D interactive computer game

What evidence can you provide to prove your understanding of each of the following citeria?

Identify the required game assets in a team environment

  1. Obtain the project brief and other relevant documents
  2. Identify the game production assets required to meet the creative and production requirements, and technical specifications
  3. Discuss the formats of assets, and issues of asset integration, with the appropriate personnel
  4. Determine the sequence for the development of a beta-version prototype for testing game play
  5. Create a schedule for production and testing
  6. Determine strategies for monitoring production progress against the schedule
Obtain the project brief and other relevant documents

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the game production assets required to meet the creative and production requirements, and technical specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss the formats of assets, and issues of asset integration, with the appropriate personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the sequence for the development of a beta-version prototype for testing game play

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a schedule for production and testing

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine strategies for monitoring production progress against the schedule

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the capability of game-engine software and tools and make a selection in a team environment

  1. Identify and review the range of industry-standard game-engine software and development tools available
  2. Assess the software and tools related to the specified game concept and play requirements
  3. Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes
  4. Select the game-engine software and development tools
Identify and review the range of industry-standard game-engine software and development tools available

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assess the software and tools related to the specified game concept and play requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select the game-engine software and development tools

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create or acquire the required assets for a game in a team environment

  1. Establish an environment for a project that supports sharing of project assets produced by team members
  2. Review the attributes of the assets required in a game project related to the chosen game engine
  3. Create or acquire the visual assets for a games project
  4. Customise asset attributes to suit the game design, and chosen game engine
Establish an environment for a project that supports sharing of project assets produced by team members

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review the attributes of the assets required in a game project related to the chosen game engine

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create or acquire the visual assets for a games project

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Customise asset attributes to suit the game design, and chosen game engine

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use game-engine software and development tools in a team environment

  1. Collaborate in the use of tools, and features, of software relevant to the game-production process
  2. Create, modify or access scripts or code to combine assets, and achieve agreed project goals
  3. Create and check game-play elements, according to the creative and technical requirements
  4. Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements
Collaborate in the use of tools, and features, of software relevant to the game-production process

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create, modify or access scripts or code to combine assets, and achieve agreed project goals

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and check game-play elements, according to the creative and technical requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the game prototype in a team environment

  1. Demonstrate the initial prototype to the relevant personnel
  2. Evaluate against criteria, including the achievement of a creative and user-friendly product
  3. Discuss and agree on required changes
  4. Assist, if required, in tests and user trials
  5. Evaluate the feedback from user trials
  6. Confirm the endorsement from relevant personnel to develop the prototype into a complete product
Demonstrate the initial prototype to the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate against criteria, including the achievement of a creative and user-friendly product

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and agree on required changes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assist, if required, in tests and user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the feedback from user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Confirm the endorsement from relevant personnel to develop the prototype into a complete product

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Transform the prototype into final publication

  1. Make the necessary changes, as indicated by user trials
  2. Integrate all game elements, as required by the specifications
  3. Make final checks to ensure that all sequences conform to the navigation design
  4. Assemble a final publication for distribution
Make the necessary changes, as indicated by user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Integrate all game elements, as required by the specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make final checks to ensure that all sequences conform to the navigation design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assemble a final publication for distribution

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the required game assets in a team environment

1.1 Obtain the project brief and other relevant documents

1.2 Identify the game production assets required to meet the creative and production requirements, and technical specifications

1.3 Discuss the formats of assets, and issues of asset integration, with the appropriate personnel

1.4 Determine the sequence for the development of a beta-version prototype for testing game play

1.5 Create a schedule for production and testing

1.6 Determine strategies for monitoring production progress against the schedule

2. Identify the capability of game-engine software and tools and make a selection in a team environment

2.1 Identify and review the range of industry-standard game-engine software and development tools available

2.2 Assess the software and tools related to the specified game concept and play requirements

2.3 Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes

2.4 Select the game-engine software and development tools

3. Create or acquire the required assets for a game in a team environment

3.1 Establish an environment for a project that supports sharing of project assets produced by team members

3.2 Review the attributes of the assets required in a game project related to the chosen game engine

3.3 Create or acquire the visual assets for a games project

3.4 Customise asset attributes to suit the game design, and chosen game engine

4. Use game-engine software and development tools in a team environment

4.1 Collaborate in the use of tools, and features, of software relevant to the game-production process

4.2 Create, modify or access scripts or code to combine assets, and achieve agreed project goals

4.3 Create and check game-play elements, according to the creative and technical requirements

4.4 Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements

5. Evaluate the game prototype in a team environment

5.1 Demonstrate the initial prototype to the relevant personnel

5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist, if required, in tests and user trials

5.5 Evaluate the feedback from user trials

5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product

6. Transform the prototype into final publication

6.1 Make the necessary changes, as indicated by user trials

6.2 Integrate all game elements, as required by the specifications

6.3 Make final checks to ensure that all sequences conform to the navigation design

6.4 Assemble a final publication for distribution

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the required game assets in a team environment

1.1 Obtain the project brief and other relevant documents

1.2 Identify the game production assets required to meet the creative and production requirements, and technical specifications

1.3 Discuss the formats of assets, and issues of asset integration, with the appropriate personnel

1.4 Determine the sequence for the development of a beta-version prototype for testing game play

1.5 Create a schedule for production and testing

1.6 Determine strategies for monitoring production progress against the schedule

2. Identify the capability of game-engine software and tools and make a selection in a team environment

2.1 Identify and review the range of industry-standard game-engine software and development tools available

2.2 Assess the software and tools related to the specified game concept and play requirements

2.3 Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes

2.4 Select the game-engine software and development tools

3. Create or acquire the required assets for a game in a team environment

3.1 Establish an environment for a project that supports sharing of project assets produced by team members

3.2 Review the attributes of the assets required in a game project related to the chosen game engine

3.3 Create or acquire the visual assets for a games project

3.4 Customise asset attributes to suit the game design, and chosen game engine

4. Use game-engine software and development tools in a team environment

4.1 Collaborate in the use of tools, and features, of software relevant to the game-production process

4.2 Create, modify or access scripts or code to combine assets, and achieve agreed project goals

4.3 Create and check game-play elements, according to the creative and technical requirements

4.4 Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements

5. Evaluate the game prototype in a team environment

5.1 Demonstrate the initial prototype to the relevant personnel

5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist, if required, in tests and user trials

5.5 Evaluate the feedback from user trials

5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product

6. Transform the prototype into final publication

6.1 Make the necessary changes, as indicated by user trials

6.2 Integrate all game elements, as required by the specifications

6.3 Make final checks to ensure that all sequences conform to the navigation design

6.4 Assemble a final publication for distribution

Evidence of the ability to:

determine required game assets

apply a variety of strategies for game trialling and testing

apply original and innovative approaches to the creative developmentof a 3-D game

implement game development and production strategies

maintain the integrity of the design brief and game design document

communicate, collaborate and participate in a team environment

transform the prototype into final publication.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain basic programming techniques

summarise the capabilities and constraints of game engines

discuss the process used for computer games development, including specific terminology

provide a detailed summary of current game-play hardware and software products

explain risk and critical path management

outline technical constraints that hardware imposes on:

graphics requirements

code development

creative visual design.