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Evidence Guide: ICTGAM512 - Create and implement designs for a 3-D games environment

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM512 - Create and implement designs for a 3-D games environment

What evidence can you provide to prove your understanding of each of the following citeria?

Identify the technologies to be used with 3-D games development

  1. Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel
  2. Discuss and decide on 2-D image-editing software for textures with relevant personnel
  3. Establish 3-D production considerations for available computer hardware
Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and decide on 2-D image-editing software for textures with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Establish 3-D production considerations for available computer hardware

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop design documentation for 3-D effects

  1. Establish a theme for design, and determine the required modelling assets
  2. Create a file archiving system for the storage of 3-D components, models and versions
  3. Establish the project development pipeline and production deadlines, to meet assessment dates
Establish a theme for design, and determine the required modelling assets

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a file archiving system for the storage of 3-D components, models and versions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Establish the project development pipeline and production deadlines, to meet assessment dates

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop and create storyboards

  1. Create a storyline for animation
  2. Develop storyboard that implements the storyline document
  3. Review and finalise the storyboard document for implementation
Create a storyline for animation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop storyboard that implements the storyline document

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review and finalise the storyboard document for implementation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop and create projects

  1. Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents
  2. Archive the project as specified by the assignment criteria for submission
Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Archive the project as specified by the assignment criteria for submission

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the technologies to be used with 3-D games development

1.1 Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel

1.2 Discuss and decide on 2-D image-editing software for textures with relevant personnel

1.3 Establish 3-D production considerations for available computer hardware

2. Develop design documentation for 3-D effects

2.1 Establish a theme for design, and determine the required modelling assets

2.2 Create a file archiving system for the storage of 3-D components, models and versions

2.3 Establish the project development pipeline and production deadlines, to meet assessment dates

3. Develop and create storyboards

3.1 Create a storyline for animation

3.2 Develop storyboard that implements the storyline document

3.3 Review and finalise the storyboard document for implementation

4. Develop and create projects

4.1 Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents

4.2 Archive the project as specified by the assignment criteria for submission

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the technologies to be used with 3-D games development

1.1 Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel

1.2 Discuss and decide on 2-D image-editing software for textures with relevant personnel

1.3 Establish 3-D production considerations for available computer hardware

2. Develop design documentation for 3-D effects

2.1 Establish a theme for design, and determine the required modelling assets

2.2 Create a file archiving system for the storage of 3-D components, models and versions

2.3 Establish the project development pipeline and production deadlines, to meet assessment dates

3. Develop and create storyboards

3.1 Create a storyline for animation

3.2 Develop storyboard that implements the storyline document

3.3 Review and finalise the storyboard document for implementation

4. Develop and create projects

4.1 Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents

4.2 Archive the project as specified by the assignment criteria for submission

Evidence of the ability to:

use discussion to identify the most appropriate technology for 3-D games development

create and develop design documents for 3-D effects, including timelines for completion and file archiving system

develop and use a storyline and storyboard to produce a 3-D games project.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the concepts of animation techniques

explain the concepts of digital effects generation

discuss and evaluate 2-D and 3-D graphics editing software and their common concepts

provide a detailed summary of appropriate graphics formats for 3-D games.