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Evidence Guide: ICTGAM515 - Design and create advanced particles, fluids and bodies for 3-D digital effects

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM515 - Design and create advanced particles, fluids and bodies for 3-D digital effects

What evidence can you provide to prove your understanding of each of the following citeria?

Analyse approaches to design requirements

  1. Analyse the design requirements for particle systems, fluids and bodies outlined in the brief and organisational documents
  2. Identify where the advanced simulated effects will fit into the production pipeline
  3. Identify the factors that may influence the design approach to creating advanced simulated effects
Analyse the design requirements for particle systems, fluids and bodies outlined in the brief and organisational documents

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify where the advanced simulated effects will fit into the production pipeline

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the factors that may influence the design approach to creating advanced simulated effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Demonstrate the application of advanced simulated effects

  1. Review the media and techniques that may inspire ideas for simulated effects
  2. Respond to the brief and documents, and provide solutions to the creation of advanced simulated effects for 3-D environments
  3. Present design ideas and design considerations, with justification of the choice of advanced simulated effects to the relevant personnel
Review the media and techniques that may inspire ideas for simulated effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Respond to the brief and documents, and provide solutions to the creation of advanced simulated effects for 3-D environments

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present design ideas and design considerations, with justification of the choice of advanced simulated effects to the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Plan approach to simulated effects

  1. Adapt and finalise the design according to feedback from the relevant personnel
  2. Identify skills and processes required for creating advanced simulated effects systems
  3. Source and gather reference materials, and maintain a portfolio of these references
  4. Plan a time line to create the advanced simulated effects
Adapt and finalise the design according to feedback from the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify skills and processes required for creating advanced simulated effects systems

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Source and gather reference materials, and maintain a portfolio of these references

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Plan a time line to create the advanced simulated effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Produce particles, fluids and bodies for review

  1. Use programming languages to create code to assist, or produce, the advanced simulated effects
  2. Using toolsets, create prototype of advanced simulated effects based on finalised design
  3. Implement physics and forces to the advanced simulated effects, to produce the desired outcome
  4. Conduct testing
  5. Review the results, and present the created effects, to the relevant personnel for feedback and discussion about the implementation of the effects, in accordance to the requirements of the design
Use programming languages to create code to assist, or produce, the advanced simulated effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Using toolsets, create prototype of advanced simulated effects based on finalised design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Implement physics and forces to the advanced simulated effects, to produce the desired outcome

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Conduct testing

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review the results, and present the created effects, to the relevant personnel for feedback and discussion about the implementation of the effects, in accordance to the requirements of the design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise advanced simulated effects

  1. Adapt the advanced simulated effects and design if necessary, according to feedback
  2. Refine the advanced simulated effects
  3. Present the finalised advanced simulation effects in the requested form, including the pre-production portfolio, demonstrating project research and development for evaluation, and review, by the relevant personnel
Adapt the advanced simulated effects and design if necessary, according to feedback

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Refine the advanced simulated effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present the finalised advanced simulation effects in the requested form, including the pre-production portfolio, demonstrating project research and development for evaluation, and review, by the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse approaches to design requirements

1.1 Analyse the design requirements for particle systems, fluids and bodies outlined in the brief and organisational documents

1.2 Identify where the advanced simulated effects will fit into the production pipeline

1.3 Identify the factors that may influence the design approach to creating advanced simulated effects

2. Demonstrate the application of advanced simulated effects

2.1 Review the media and techniques that may inspire ideas for simulated effects

2.2 Respond to the brief and documents, and provide solutions to the creation of advanced simulated effects for 3-D environments

2.3 Present design ideas and design considerations, with justification of the choice of advanced simulated effects to the relevant personnel

3. Plan approach to simulated effects

3.1 Adapt and finalise the design according to feedback from the relevant personnel

3.2 Identify skills and processes required for creating advanced simulated effects systems

3.3 Source and gather reference materials, and maintain a portfolio of these references

3.4 Plan a time line to create the advanced simulated effects

4. Produce particles, fluids and bodies for review

4.1 Use programming languages to create code to assist, or produce, the advanced simulated effects

4.2 Using toolsets, create prototype of advanced simulated effects based on finalised design

4.3 Implement physics and forces to the advanced simulated effects, to produce the desired outcome

4.4 Conduct testing

4.5 Review the results, and present the created effects, to the relevant personnel for feedback and discussion about the implementation of the effects, in accordance to the requirements of the design

5. Finalise advanced simulated effects

5.1 Adapt the advanced simulated effects and design if necessary, according to feedback

5.2 Refine the advanced simulated effects

5.3 Present the finalised advanced simulation effects in the requested form, including the pre-production portfolio, demonstrating project research and development for evaluation, and review, by the relevant personnel

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse approaches to design requirements

1.1 Analyse the design requirements for particle systems, fluids and bodies outlined in the brief and organisational documents

1.2 Identify where the advanced simulated effects will fit into the production pipeline

1.3 Identify the factors that may influence the design approach to creating advanced simulated effects

2. Demonstrate the application of advanced simulated effects

2.1 Review the media and techniques that may inspire ideas for simulated effects

2.2 Respond to the brief and documents, and provide solutions to the creation of advanced simulated effects for 3-D environments

2.3 Present design ideas and design considerations, with justification of the choice of advanced simulated effects to the relevant personnel

3. Plan approach to simulated effects

3.1 Adapt and finalise the design according to feedback from the relevant personnel

3.2 Identify skills and processes required for creating advanced simulated effects systems

3.3 Source and gather reference materials, and maintain a portfolio of these references

3.4 Plan a time line to create the advanced simulated effects

4. Produce particles, fluids and bodies for review

4.1 Use programming languages to create code to assist, or produce, the advanced simulated effects

4.2 Using toolsets, create prototype of advanced simulated effects based on finalised design

4.3 Implement physics and forces to the advanced simulated effects, to produce the desired outcome

4.4 Conduct testing

4.5 Review the results, and present the created effects, to the relevant personnel for feedback and discussion about the implementation of the effects, in accordance to the requirements of the design

5. Finalise advanced simulated effects

5.1 Adapt the advanced simulated effects and design if necessary, according to feedback

5.2 Refine the advanced simulated effects

5.3 Present the finalised advanced simulation effects in the requested form, including the pre-production portfolio, demonstrating project research and development for evaluation, and review, by the relevant personnel

Evidence of the ability to:

analyse design requirements and develop design documents

develop advanced simulation effects according to requirements

use appropriate effects, such as particles, fluids and rigid or soft bodies

use programming languages to assist the creation of advanced simulation effects

adapt design according to feedback

produce a refined and finalised deliverable

maintain a portfolio of reference materials.


Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain the programming techniques required for creation of 3-D digital effects

discuss computer game development, including specific terminology

summarise the current game-play hardware and software products

summarise the technology requirements and human resources required in the process of creating digital effects and each team member’s respective skills

explain risk and critical path management

provide a detailed summary of the technical constraints that hardware imposes on:

software development

graphics requirements

code development

creative visual design

explain the techniques for applying concept development skills

explain the techniques for applying concept visualisation skills.