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Evidence Guide: ICTGAM517 - Produce a digital animation sequence

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM517 - Produce a digital animation sequence

What evidence can you provide to prove your understanding of each of the following citeria?

Develop or source story or concept

  1. Research ideas for the animation sequence
  2. Produce treatment of an animation sequence
Research ideas for the animation sequence

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Produce treatment of an animation sequence

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop plan and determine components required for the animation sequence

  1. Produce and work according to the production plan
  2. Develop a storyboard detailing the 3-D animation
  3. Create concept drawings for 3-D models
  4. Show evidence of the reference material used for storyboard and concept drawings
Produce and work according to the production plan

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop a storyboard detailing the 3-D animation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create concept drawings for 3-D models

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Show evidence of the reference material used for storyboard and concept drawings

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Produce the animation sequence using 3-D software

  1. Use the production plan to create the animation
  2. Select appropriate frames per second to use for the animation
  3. Use references to create assets
  4. Create a 3-D animation project using 3-D modelling and animation software
  5. Animate components of the 3-D environment to reflect the planned animation sequence
  6. Using 3-D modelling and animation software, produce high-end lighting techniques
Use the production plan to create the animation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select appropriate frames per second to use for the animation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use references to create assets

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a 3-D animation project using 3-D modelling and animation software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Animate components of the 3-D environment to reflect the planned animation sequence

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Using 3-D modelling and animation software, produce high-end lighting techniques

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Render and finalise the 3-D animation sequence

  1. Select the appropriate resolution and aspect ratio
  2. Employ 3-D modelling software to render the animated sequence
  3. Review the rendered frames against the initial storyboard concept
Select the appropriate resolution and aspect ratio

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Employ 3-D modelling software to render the animated sequence

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review the rendered frames against the initial storyboard concept

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Develop or source story or concept

1.1 Research ideas for the animation sequence

1.2 Produce treatment of an animation sequence

2. Develop plan and determine components required for the animation sequence

2.1 Produce and work according to the production plan

2.2 Develop a storyboard detailing the 3-D animation

2.3 Create concept drawings for 3-D models

2.4 Show evidence of the reference material used for storyboard and concept drawings

3. Produce the animation sequence using 3-D software

3.1 Use the production plan to create the animation

3.2 Select appropriate frames per second to use for the animation

3.3 Use references to create assets

3.4 Create a 3-D animation project using 3-D modelling and animation software

3.5 Animate components of the 3-D environment to reflect the planned animation sequence

3.6 Using 3-D modelling and animation software, produce high-end lighting techniques

4. Render and finalise the 3-D animation sequence

4.1 Select the appropriate resolution and aspect ratio

4.2 Employ 3-D modelling software to render the animated sequence

4.3 Review the rendered frames against the initial storyboard concept

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Develop or source story or concept

1.1 Research ideas for the animation sequence

1.2 Produce treatment of an animation sequence

2. Develop plan and determine components required for the animation sequence

2.1 Produce and work according to the production plan

2.2 Develop a storyboard detailing the 3-D animation

2.3 Create concept drawings for 3-D models

2.4 Show evidence of the reference material used for storyboard and concept drawings

3. Produce the animation sequence using 3-D software

3.1 Use the production plan to create the animation

3.2 Select appropriate frames per second to use for the animation

3.3 Use references to create assets

3.4 Create a 3-D animation project using 3-D modelling and animation software

3.5 Animate components of the 3-D environment to reflect the planned animation sequence

3.6 Using 3-D modelling and animation software, produce high-end lighting techniques

4. Render and finalise the 3-D animation sequence

4.1 Select the appropriate resolution and aspect ratio

4.2 Employ 3-D modelling software to render the animated sequence

4.3 Review the rendered frames against the initial storyboard concept

Evidence of the ability to:

show the reference material used for concepts and storyboards

develop storyboards and concept drawings for 3-D animation and models according to plans

apply a variety of strategies to create an animation sequence using a 3-D environment

develop a finalised frame of the animation in an appropriate resolution.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise digital editing processes and techniques

summarise rendering processes and techniques

outline the capabilities of digital editing and rendering software

discuss the technology requirements and human resources required to create games, including team member’s skills

discuss the technical constraints that hardware imposes on:

graphics requirements

code development

creative visual design.