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Evidence Guide: ICTGAM520 - Create and combine 3-D digital games and components

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM520 - Create and combine 3-D digital games and components

What evidence can you provide to prove your understanding of each of the following citeria?

Determine model creation requirements

  1. Analyse and follow the design requirements, production documentation and organisational guidelines
  2. Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created
Analyse and follow the design requirements, production documentation and organisational guidelines

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create 3-D digital models using a variety of modelling techniques

  1. Determine the most efficient modelling methodology
  2. Apply a variety of modelling techniques
  3. Create the 3-D digital models
  4. Progressively refine and check the integrity of the models
Determine the most efficient modelling methodology

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply a variety of modelling techniques

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create the 3-D digital models

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Progressively refine and check the integrity of the models

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Combine 3-D models to create a scene

  1. Combine the 3-D models to create a scene, based on the design requirements
  2. Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required
Combine the 3-D models to create a scene, based on the design requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Render 3-D digital models using appropriate render engine

  1. Test the rendering scene and adjust the settings
  2. Render the final 3-D scene
  3. Submit the final model renders to the relevant personnel
Test the rendering scene and adjust the settings

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Render the final 3-D scene

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit the final model renders to the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Back up work

  1. Make backup copies of the files
  2. Complete the workplace documentation, according to predetermined procedures
Make backup copies of the files

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Complete the workplace documentation, according to predetermined procedures

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Determine model creation requirements

1.1 Analyse and follow the design requirements, production documentation and organisational guidelines

1.2 Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created

2. Create 3-D digital models using a variety of modelling techniques

2.1 Determine the most efficient modelling methodology

2.2 Apply a variety of modelling techniques

2.3 Create the 3-D digital models

2.4 Progressively refine and check the integrity of the models

3. Combine 3-D models to create a scene

3.1 Combine the 3-D models to create a scene, based on the design requirements

3.2 Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required

4. Render 3-D digital models using appropriate render engine

4.1 Test the rendering scene and adjust the settings

4.2 Render the final 3-D scene

4.3 Submit the final model renders to the relevant personnel

5. Back up work

5.1 Make backup copies of the files

5.2 Complete the workplace documentation, according to predetermined procedures

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Determine model creation requirements

1.1 Analyse and follow the design requirements, production documentation and organisational guidelines

1.2 Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created

2. Create 3-D digital models using a variety of modelling techniques

2.1 Determine the most efficient modelling methodology

2.2 Apply a variety of modelling techniques

2.3 Create the 3-D digital models

2.4 Progressively refine and check the integrity of the models

3. Combine 3-D models to create a scene

3.1 Combine the 3-D models to create a scene, based on the design requirements

3.2 Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required

4. Render 3-D digital models using appropriate render engine

4.1 Test the rendering scene and adjust the settings

4.2 Render the final 3-D scene

4.3 Submit the final model renders to the relevant personnel

5. Back up work

5.1 Make backup copies of the files

5.2 Complete the workplace documentation, according to predetermined procedures

Evidence of the ability to:

create 3-D models according to design, production and organisational requirements

combine 3-D models to build a scene that meets design requirements

produce, circulate and store the final render of the scene.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

provide a basic summary of 3-D software interfaces

summarise the capabilities and constraints of game engines

outline current game-play hardware and software products

discuss the process of computer game development

discuss the application of the anatomy, and physical movement, to 3-D components

describe the graph curve editor and its application to animation

explain the physical attributes required to create effects, such as weight and anticipation

summarise risk and critical path management

discuss the importance of shading and texturing as a requirement of 3-D games components

explain the techniques for applying concept-development skills

explain the techniques for applying concept-visualisation skills

explain transfer methodology including rotoscope, hand key and motion capture

outline the technology requirements and human resources required in the process of creating a game, including team members’ skills

outline the budgeting and scheduling considerations for game design.