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Evidence Guide: ICTGAM521 - Create interactive 3-D environments for digital games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM521 - Create interactive 3-D environments for digital games

What evidence can you provide to prove your understanding of each of the following citeria?

Obtain the design documents for the 3-D environment

  1. Conceptualise the design requirements, based on the project brief and other relevant documents
  2. Identify the requirements for the design of the 3-D environment
  3. Determine the design considerations, and generate the concept art for the final environment design
  4. Ensure that any missing requirements are considered and included in the design
Conceptualise the design requirements, based on the project brief and other relevant documents

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the requirements for the design of the 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the design considerations, and generate the concept art for the final environment design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure that any missing requirements are considered and included in the design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify software tools that can be used to create 3-D environments

  1. Identify the texturing tools, including painting, shading and texturing software
  2. Identify the audio tools
  3. Identify the 3-D modelling and animation software to be used
Identify the texturing tools, including painting, shading and texturing software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the audio tools

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the 3-D modelling and animation software to be used

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Document and justify the design decisions

  1. Clearly document the design decisions
  2. Explain and justify the design decisions
  3. Make changes, where necessary
Clearly document the design decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Explain and justify the design decisions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make changes, where necessary

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create the 3-D environment

  1. Implement basic geometry, flow and layout
  2. Separate each section of the environment into key parts and choose a focal point for the environment
  3. Incorporate detail into the focal point of the level
  4. Use the focal points to set a reference for the rest of the environment
  5. Integrate the geometry, texturing, and place the models
  6. Carry out a detailed pass of the entire environment
  7. Set up the exterior lighting and then the interior lighting
  8. Incorporate any sound and particle effects, and perform optimisation, if required
  9. Perform a final pass, finalising any elements
Implement basic geometry, flow and layout

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Separate each section of the environment into key parts and choose a focal point for the environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Incorporate detail into the focal point of the level

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use the focal points to set a reference for the rest of the environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Integrate the geometry, texturing, and place the models

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Carry out a detailed pass of the entire environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Set up the exterior lighting and then the interior lighting

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Incorporate any sound and particle effects, and perform optimisation, if required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Perform a final pass, finalising any elements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present the finished 3D environment to relevant personnel

  1. Present the finished 3-D environment to the relevant personnel
  2. Report how the design decisions have met the 3-D environment design requirements
  3. Justify why certain design decisions were made
  4. Accept peer feedback and incorporate in the final design
Present the finished 3-D environment to the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Report how the design decisions have met the 3-D environment design requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Justify why certain design decisions were made

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Accept peer feedback and incorporate in the final design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Obtain the design documents for the 3-D environment

1.1 Conceptualise the design requirements, based on the project brief and other relevant documents

1.2 Identify the requirements for the design of the 3-D environment

1.3 Determine the design considerations, and generate the concept art for the final environment design

1.4 Ensure that any missing requirements are considered and included in the design

2. Identify software tools that can be used to create 3-D environments

2.1 Identify the texturing tools, including painting, shading and texturing software

2.2 Identify the audio tools

2.3 Identify the 3-D modelling and animation software to be used

3. Document and justify the design decisions

3.1 Clearly document the design decisions

3.2 Explain and justify the design decisions

3.3 Make changes, where necessary

4. Create the 3-D environment

4.1 Implement basic geometry, flow and layout

4.2 Separate each section of the environment into key parts and choose a focal point for the environment

4.3 Incorporate detail into the focal point of the level

4.4 Use the focal points to set a reference for the rest of the environment

4.5 Integrate the geometry, texturing, and place the models

4.6 Carry out a detailed pass of the entire environment

4.7 Set up the exterior lighting and then the interior lighting

4.8 Incorporate any sound and particle effects, and perform optimisation, if required

4.9 Perform a final pass, finalising any elements

5. Present the finished 3D environment to relevant personnel

5.1 Present the finished 3-D environment to the relevant personnel

5.2 Report how the design decisions have met the 3-D environment design requirements

5.3 Justify why certain design decisions were made

5.4 Accept peer feedback and incorporate in the final design

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Obtain the design documents for the 3-D environment

1.1 Conceptualise the design requirements, based on the project brief and other relevant documents

1.2 Identify the requirements for the design of the 3-D environment

1.3 Determine the design considerations, and generate the concept art for the final environment design

1.4 Ensure that any missing requirements are considered and included in the design

2. Identify software tools that can be used to create 3-D environments

2.1 Identify the texturing tools, including painting, shading and texturing software

2.2 Identify the audio tools

2.3 Identify the 3-D modelling and animation software to be used

3. Document and justify the design decisions

3.1 Clearly document the design decisions

3.2 Explain and justify the design decisions

3.3 Make changes, where necessary

4. Create the 3-D environment

4.1 Implement basic geometry, flow and layout

4.2 Separate each section of the environment into key parts and choose a focal point for the environment

4.3 Incorporate detail into the focal point of the level

4.4 Use the focal points to set a reference for the rest of the environment

4.5 Integrate the geometry, texturing, and place the models

4.6 Carry out a detailed pass of the entire environment

4.7 Set up the exterior lighting and then the interior lighting

4.8 Incorporate any sound and particle effects, and perform optimisation, if required

4.9 Perform a final pass, finalising any elements

5. Present the finished 3D environment to relevant personnel

5.1 Present the finished 3-D environment to the relevant personnel

5.2 Report how the design decisions have met the 3-D environment design requirements

5.3 Justify why certain design decisions were made

5.4 Accept peer feedback and incorporate in the final design

Evidence of the ability to:

interpret design requirements, produce concept art accompanied by documentation that justifies and explains design decisions

implement design requirements into a working 3-D environment

create working interactions between the user and the environment

deliver a finished 3-D environment and report on design decisions to others.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise the budgeting and scheduling considerations for game design

discuss the process used to develop computer games

outline the technology requirements and human resources required to create games, including the team’s respective skills

explain current game-play hardware and software products, including any constraints that product impose on graphics and code development and creative visual design.