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Evidence Guide: ICTGAM525 - Apply digital texturing for the 3-D environment in digital games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM525 - Apply digital texturing for the 3-D environment in digital games

What evidence can you provide to prove your understanding of each of the following citeria?

Research common industry practices for texturing a 3-D environment

  1. Research, identify and describe the methods of texture creation and texture mapping
  2. Choose a suitable graphics software to create textures
  3. Document the design considerations for texturing a 3-D environment
Research, identify and describe the methods of texture creation and texture mapping

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Choose a suitable graphics software to create textures

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Document the design considerations for texturing a 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a basic 3-D environment

  1. Use 3-D modelling and animation software
  2. Create simple 3-D objects
  3. Place the objects in a 3-D environment
  4. Apply inbuilt lighting effects to the 3-D environment
Use 3-D modelling and animation software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create simple 3-D objects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Place the objects in a 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply inbuilt lighting effects to the 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create multiple textures to apply to the 3-D environment

  1. Use graphics software
  2. Apply industry-standard methods to create the textures
  3. Create textures to establish the look, and the feel, of the 3-D environment
Use graphics software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply industry-standard methods to create the textures

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create textures to establish the look, and the feel, of the 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply multiple texture effects to a 3-D environment

  1. Load the textures into the 3-D animation and modelling software
  2. Apply the textures to colour the 3-D objects and environment
  3. Use texture-mapping techniques to create multiple texture effects for a single 3-D object
  4. Employ 3-D animation and modelling software to render an image of the 3-D environment
Load the textures into the 3-D animation and modelling software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply the textures to colour the 3-D objects and environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use texture-mapping techniques to create multiple texture effects for a single 3-D object

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Employ 3-D animation and modelling software to render an image of the 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research common industry practices for texturing a 3-D environment

1.1 Research, identify and describe the methods of texture creation and texture mapping

1.2 Choose a suitable graphics software to create textures

1.3 Document the design considerations for texturing a 3-D environment

2. Create a basic 3-D environment

2.1 Use 3-D modelling and animation software

2.2 Create simple 3-D objects

2.3 Place the objects in a 3-D environment

2.4 Apply inbuilt lighting effects to the 3-D environment

3. Create multiple textures to apply to the 3-D environment

3.1 Use graphics software

3.2 Apply industry-standard methods to create the textures

3.3 Create textures to establish the look, and the feel, of the 3-D environment

4. Apply multiple texture effects to a 3-D environment

4.1 Load the textures into the 3-D animation and modelling software

4.2 Apply the textures to colour the 3-D objects and environment

4.3 Use texture-mapping techniques to create multiple texture effects for a single 3-D object

4.4 Employ 3-D animation and modelling software to render an image of the 3-D environment

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research common industry practices for texturing a 3-D environment

1.1 Research, identify and describe the methods of texture creation and texture mapping

1.2 Choose a suitable graphics software to create textures

1.3 Document the design considerations for texturing a 3-D environment

2. Create a basic 3-D environment

2.1 Use 3-D modelling and animation software

2.2 Create simple 3-D objects

2.3 Place the objects in a 3-D environment

2.4 Apply inbuilt lighting effects to the 3-D environment

3. Create multiple textures to apply to the 3-D environment

3.1 Use graphics software

3.2 Apply industry-standard methods to create the textures

3.3 Create textures to establish the look, and the feel, of the 3-D environment

4. Apply multiple texture effects to a 3-D environment

4.1 Load the textures into the 3-D animation and modelling software

4.2 Apply the textures to colour the 3-D objects and environment

4.3 Use texture-mapping techniques to create multiple texture effects for a single 3-D object

4.4 Employ 3-D animation and modelling software to render an image of the 3-D environment

Evidence of the ability to:

research, select and document suitable techniques and software to create texturing for a 3-D environment

use modelling and animation software to create 3-D objects in a 3-D environment

use graphics software to create multiple textures appropriate for a 3-D environment

produce a final rendered image of a 3-D environment that incorporates multiple texture effects for a single 3-D object.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise the technology and human resources required in the process of creating textures for the 3-D environment

discuss the capabilities and constraints of graphics software for texturing

provide a detailed summary of the methods of texture creation and texture mapping

explain the design considerations for texturing including resource limitations and constraints, and target markets.