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Evidence Guide: ICTGAM526 - Create complex 3-D characters for games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM526 - Create complex 3-D characters for games

What evidence can you provide to prove your understanding of each of the following citeria?

Clarify work requirements

  1. Identify the design requirements based on the project brief and documents
  2. Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre
  3. Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models
  4. Ensure that any missing requirements are considered and included in the design
Identify the design requirements based on the project brief and documents

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Ensure that any missing requirements are considered and included in the design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Conceptualise 3-D character design

  1. Document the design decisions that are made before, and during, the design conceptualisation
  2. Outline the key attributes of the character
  3. Examine the design considerations and generate the concept art for the 3-D characters
Document the design decisions that are made before, and during, the design conceptualisation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Outline the key attributes of the character

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Examine the design considerations and generate the concept art for the 3-D characters

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify software tools that can be used to create 3-D characters

  1. Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools
Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create complex 3-D characters

  1. Create base 3-D character models
  2. Refine and polish the character models to a near finalised state
  3. Create and map, the textures to apply to the 3-D character models
  4. Refine the textures and apply shaders
  5. Check the integrity and modify the 3-D characters until they meet the design requirements
  6. Present the 3-D model to the relevant personnel
Create base 3-D character models

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Refine and polish the character models to a near finalised state

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and map, the textures to apply to the 3-D character models

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Refine the textures and apply shaders

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Check the integrity and modify the 3-D characters until they meet the design requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present the 3-D model to the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present the finished 3D characters to relevant personnel

  1. Present the finished 3-D characters to the relevant personnel
  2. 5.2 Report on how the design decisions have met the 3-D character's design requirements
Present the finished 3-D characters to the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

5.2 Report on how the design decisions have met the 3-D character's design requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Identify the design requirements based on the project brief and documents

1.2 Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre

1.3 Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models

1.4 Ensure that any missing requirements are considered and included in the design

2. Conceptualise 3-D character design

2.1 Document the design decisions that are made before, and during, the design conceptualisation

2.2 Outline the key attributes of the character

2.3 Examine the design considerations and generate the concept art for the 3-D characters

3. Identify software tools that can be used to create 3-D characters

3.1 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools

4. Create complex 3-D characters

4.1 Create base 3-D character models

4.2 Refine and polish the character models to a near finalised state

4.3 Create and map, the textures to apply to the 3-D character models

4.4 Refine the textures and apply shaders

4.5 Check the integrity and modify the 3-D characters until they meet the design requirements

4.6 Present the 3-D model to the relevant personnel

5. Present the finished 3D characters to relevant personnel

5.1 Present the finished 3-D characters to the relevant personnel

5.2 Report on how the design decisions have met the 3-D character's design requirements

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Identify the design requirements based on the project brief and documents

1.2 Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre

1.3 Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models

1.4 Ensure that any missing requirements are considered and included in the design

2. Conceptualise 3-D character design

2.1 Document the design decisions that are made before, and during, the design conceptualisation

2.2 Outline the key attributes of the character

2.3 Examine the design considerations and generate the concept art for the 3-D characters

3. Identify software tools that can be used to create 3-D characters

3.1 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools

4. Create complex 3-D characters

4.1 Create base 3-D character models

4.2 Refine and polish the character models to a near finalised state

4.3 Create and map, the textures to apply to the 3-D character models

4.4 Refine the textures and apply shaders

4.5 Check the integrity and modify the 3-D characters until they meet the design requirements

4.6 Present the 3-D model to the relevant personnel

5. Present the finished 3D characters to relevant personnel

5.1 Present the finished 3-D characters to the relevant personnel

5.2 Report on how the design decisions have met the 3-D character's design requirements

Evidence of the ability to:

plan and manage the design process for creating 3-D character models according to a design brief

incorporate the design specifications and create complex 3-D character models

produce and deliver documentation, showing evidence of concepts creation and design decisions.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise budgeting and scheduling considerations for game design

discuss the process used for computer game development

summarise the current game-play hardware and software products, including any technical constraints imposed on design and development

explain the technology and human resources required in the process of creating a game, and outline the team members’ respective skills.