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Evidence Guide: ICTGAM528 - Create games for mobile devices

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM528 - Create games for mobile devices

What evidence can you provide to prove your understanding of each of the following citeria?

Research and document mobile gaming device technologies

  1. Research, identify and describe the current mobile devices suitable for games
  2. Identity a suitable mobile device
  3. Identify the technical limitations and constraints of the mobile gaming device
  4. Research and identify the tools and technology for creating applications for the mobile device
  5. Identify a suitable tool for the mobile gaming device
  6. Research, identify, and describe market-successful mobile game devices
Research, identify and describe the current mobile devices suitable for games

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identity a suitable mobile device

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the technical limitations and constraints of the mobile gaming device

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Research and identify the tools and technology for creating applications for the mobile device

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify a suitable tool for the mobile gaming device

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Research, identify, and describe market-successful mobile game devices

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Plan the project

  1. Create or obtain the project brief and documents
  2. Identify the game production assets required to meet creative and production requirements, and the technical specifications
  3. Define developer roles and skills
  4. Create a schedule for production and testing
  5. Determine the strategies for monitoring the production progress against the schedule
Create or obtain the project brief and documents

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify the game production assets required to meet creative and production requirements, and the technical specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Define developer roles and skills

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a schedule for production and testing

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the strategies for monitoring the production progress against the schedule

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create game assets

  1. Create graphics assets
  2. Create music and sound assets
Create graphics assets

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create music and sound assets

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop a game prototype

  1. Develop a game prototype using a programming language
  2. Create and check game-play elements, according to creative and technical requirements
  3. Test and run game-play on mobile devices
  4. Identify whether or not the game meets creative, production and technical requirements
Develop a game prototype using a programming language

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and check game-play elements, according to creative and technical requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Test and run game-play on mobile devices

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify whether or not the game meets creative, production and technical requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the game prototype

  1. Demonstrate the initial prototype to relevant personnel
  2. Evaluate against criteria, including achievement of a creative and user-friendly product
  3. Discuss, and agree, on required changes to the prototype
  4. Assist, if required, in tests and user trials
  5. Evaluate the feedback from user trials
  6. Confirm the endorsement from relevant personnel to develop the prototype into a complete product
Demonstrate the initial prototype to relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate against criteria, including achievement of a creative and user-friendly product

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss, and agree, on required changes to the prototype

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assist, if required, in tests and user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate the feedback from user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Confirm the endorsement from relevant personnel to develop the prototype into a complete product

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Transform the prototype into a final proof-of-concept prototype

  1. Make the necessary changes, as indicated by user trials
  2. Integrate all the game elements, as required by specifications
  3. Polish the game
Make the necessary changes, as indicated by user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Integrate all the game elements, as required by specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Polish the game

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and document mobile gaming device technologies

1.1 Research, identify and describe the current mobile devices suitable for games

1.2 Identity a suitable mobile device

1.3 Identify the technical limitations and constraints of the mobile gaming device

1.4 Research and identify the tools and technology for creating applications for the mobile device

1.5 Identify a suitable tool for the mobile gaming device

1.6 Research, identify, and describe market-successful mobile game devices

2. Plan the project

2.1 Create or obtain the project brief and documents

2.2 Identify the game production assets required to meet creative and production requirements, and the technical specifications

2.3 Define developer roles and skills

2.4 Create a schedule for production and testing

2.5 Determine the strategies for monitoring the production progress against the schedule

3. Create game assets

3.1 Create graphics assets

3.2 Create music and sound assets

4. Develop a game prototype

4.1 Develop a game prototype using a programming language

4.2 Create and check game-play elements, according to creative and technical requirements

4.3 Test and run game-play on mobile devices

4.4 Identify whether or not the game meets creative, production and technical requirements

5. Evaluate the game prototype

5.1 Demonstrate the initial prototype to relevant personnel

5.2 Evaluate against criteria, including achievement of a creative and user-friendly product

5.3 Discuss, and agree, on required changes to the prototype

5.4 Assist, if required, in tests and user trials

5.5 Evaluate the feedback from user trials

5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product

6. Transform the prototype into a final proof-of-concept prototype

6.1 Make the necessary changes, as indicated by user trials

6.2 Integrate all the game elements, as required by specifications

6.3 Polish the game

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and document mobile gaming device technologies

1.1 Research, identify and describe the current mobile devices suitable for games

1.2 Identity a suitable mobile device

1.3 Identify the technical limitations and constraints of the mobile gaming device

1.4 Research and identify the tools and technology for creating applications for the mobile device

1.5 Identify a suitable tool for the mobile gaming device

1.6 Research, identify, and describe market-successful mobile game devices

2. Plan the project

2.1 Create or obtain the project brief and documents

2.2 Identify the game production assets required to meet creative and production requirements, and the technical specifications

2.3 Define developer roles and skills

2.4 Create a schedule for production and testing

2.5 Determine the strategies for monitoring the production progress against the schedule

3. Create game assets

3.1 Create graphics assets

3.2 Create music and sound assets

4. Develop a game prototype

4.1 Develop a game prototype using a programming language

4.2 Create and check game-play elements, according to creative and technical requirements

4.3 Test and run game-play on mobile devices

4.4 Identify whether or not the game meets creative, production and technical requirements

5. Evaluate the game prototype

5.1 Demonstrate the initial prototype to relevant personnel

5.2 Evaluate against criteria, including achievement of a creative and user-friendly product

5.3 Discuss, and agree, on required changes to the prototype

5.4 Assist, if required, in tests and user trials

5.5 Evaluate the feedback from user trials

5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product

6. Transform the prototype into a final proof-of-concept prototype

6.1 Make the necessary changes, as indicated by user trials

6.2 Integrate all the game elements, as required by specifications

6.3 Polish the game

Evidence of the ability to:

document plans and schedules relevant to game development

implement game development and production strategies

apply strategies for trialling and testing game prototypes

evaluate whether games meet design brief, creative and technical requirements

produce and demonstrate an original working game on a mobile device.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe current successful mobile game devices

summarise the current tools and technologies needed for creating applications on mobile devices products

summarise the technical constraints that mobile devices place on design and development of games

outline suitable programming languages for mobile devices

provide a detailed summary of budgeting and scheduling considerations for game design

explain the importance of risk assessment and critical path planning

explain the human resources required in the process of creating a game for a mobile device, and outline the team members’ respective skills.

outline the techniques for concept visualisation and development.