The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Research and document mobile gaming device technologies
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Research, identify and describe the current mobile devices suitable for games Completed |
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Identity a suitable mobile device Completed |
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Identify the technical limitations and constraints of the mobile gaming device Completed |
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Research and identify the tools and technology for creating applications for the mobile device Completed |
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Identify a suitable tool for the mobile gaming device Completed |
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Research, identify, and describe market-successful mobile game devices Completed |
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Plan the project
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Create or obtain the project brief and documents Completed |
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Identify the game production assets required to meet creative and production requirements, and the technical specifications Completed |
Evidence:
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Define developer roles and skills Completed |
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Create a schedule for production and testing Completed |
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Determine the strategies for monitoring the production progress against the schedule Completed |
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Create game assets
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Create graphics assets Completed |
Evidence:
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Create music and sound assets Completed |
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Develop a game prototype
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Develop a game prototype using a programming language Completed |
Evidence:
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Create and check game-play elements, according to creative and technical requirements Completed |
Evidence:
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Test and run game-play on mobile devices Completed |
Evidence:
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Identify whether or not the game meets creative, production and technical requirements Completed |
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Evaluate the game prototype
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Demonstrate the initial prototype to relevant personnel Completed |
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Evaluate against criteria, including achievement of a creative and user-friendly product Completed |
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Discuss, and agree, on required changes to the prototype Completed |
Evidence:
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Assist, if required, in tests and user trials Completed |
Evidence:
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Evaluate the feedback from user trials Completed |
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Confirm the endorsement from relevant personnel to develop the prototype into a complete product Completed |
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Transform the prototype into a final proof-of-concept prototype
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Make the necessary changes, as indicated by user trials Completed |
Evidence:
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Integrate all the game elements, as required by specifications Completed |
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Polish the game Completed |
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