Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver CUADIG403, 'Create user interfaces'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Create user interfaces' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Clarify project requirements
1.1 Discuss, with relevant personnel, the design specifications to clarify target user, audience and purpose of interactive media products
1.2 Identify text content and media assets to be integrated into user interfaces
1.3 Determine file output format suitable for the delivery platform of interactive media products
2. Generate ideas
2.1 Research interactive media product user interfaces, designs, images, artwork and other creative sources that may inspire design ideas
2.2 Collect logos, trademarks and other relevant information that may influence or be incorporated into design ideas
2.3 Obtain and record copyright clearance, if required, for images used in designs
2.4 Use sketches and concepts in specifications to generate a range of technically feasible and creative design ideas
2.5 Present interface design ideas to relevant personnel for discussion and feedback
3. Plan approach
3.1 Select final design, incorporating any feedback from relevant personnel
3.2 Identify a range of appropriate industry-standard graphics software
3.3 Discuss and select graphics software, with relevant personnel, to meet specified outcomes
3.4 Explore a range of typographical and visual design elements that could be used in development of interface designs
4. Produce user interfaces
4.1 Use graphics software to develop structure for user interfaces based on final design concepts
4.2 Source or create and integrate all graphic interactive components
4.3 Apply visual design and communication principles to development of user interfaces
4.4 Apply principles of user-centred design and standards for accessibility to development of user interfaces
4.5 Document styles for text and presentation for use in style sheets and templates or themes
4.6 Save user interfaces in an appropriate output format that satisfies technical parameters
4.7 Adopt safe ergonomic practices when using equipment for long periods of time
5. Finalise user interfaces
5.1 Review user interfaces to assess effectiveness of creative solutions, appropriateness to users and audience, and technical feasibility
5.2 Discuss additional requirements or modifications to the overall design with relevant personnel, and amend as necessary