Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver CUADIG504, 'Design games'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Design games' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Identify project requirements
1.1 Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel
1.2 Identify factors that may impact gameâ€™s design
1.3 Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel
2. Research games and generate ideas
2.1 Identify and source a full range of genres, in consultation with relevant personnel
2.2 Select and play different genres as a source of inspiration, including traditional and state of the art games
2.3 Search game literature to identify various gamesâ€™ objectives and game theory
2.4 Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues
2.5 Discuss ideas and creative solutions in collaboration with relevant personnel
3. Select a game genre
3.1 Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration
3.2 Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel
4. Draft game design document
4.1 Propose a game concept that is original and compelling for users
4.2 Establish game strategy outcomes
4.3 Develop the structure of the game and document all elements, including style and game mechanics
4.4 Develop criteria to determine the scope of a prototype game sequence to be used in the development phase
4.5 Confirm the proposed prototype can test effectiveness of the game-play elements
4.6 Develop a register of game assets in consultation with relevant personnel
4.7 Use various presentation techniques to present a draft game design document for feedback from other team members
5. Finalise game design document
5.1 Review game design objectives based on feedback on the draft game design document
5.2 Discuss and confirm additional requirements or modifications to the game design with relevant personnel
5.3 Specify game production requirements, including appropriate testing strategies