Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver CUFANM301A, 'Create 2D digital animations'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Create 2D digital animations' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Identify animation requirements
1. Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel
2. Clarify target users/audience and requirements with regard to output formats and delivery platforms
Generate and assess ideas
3. Review animations, artworks and other creative sources that may inspire design ideas
4. Obtain other relevant information that may influence design ideas
5. Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues
6. Present animation ideas to relevant personnel using appropriate design techniques
7. Assess the range of industry-current 2D animation software available to determine compatibility with design specifications
8. In consultation with relevant personnel, select the most appropriate 2D animation software for a given purpose
9. Evaluate initial design ideas and specifications against findings and discuss with relevant personnel to select final design concept
10. Apply basic screen principles, visual design principles, communication principles, animation techniques and animation principles to produce animated sequences
11. Source and import, or generate sufficient quantity of key drawings to establish required actions
12. Combine animated objects to produce single sequences according to creative requirements and specifications
13. Integrate audio assets where necessary
14. Save and store animations using appropriate output file formats and standard naming conventions
15. Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility
16. Discuss and confirm with relevant personnel additional requirements or modifications to overall designs or animations and undertake necessary amendments