Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver CUFANM501A, 'Create 3D digital character animation'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Create 3D digital character animation' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Clarify work requirements
1. With reference to production documentation, determine requirements and purpose for 3D digital character animation
2. In consultation with relevant personnel, determine work flow sequences to ensure that production schedule deadlines are met
3. Select software that best suits the type of production and delivery platform for which 3D digital character animations are being created
Prepare to create 3D digital character animation
4. Gather and analyse reference materials to assist in the animation of the characters
5. Examine the models to be animated to determine the most appropriate animation techniques
6. Identify and develop skills with the controls of character rigs to be used
7. Analyse audio supplied for animations as required
8. Create thumbnail sketches of key poses required
9. Act out shot and make notes on timing of actions or record to video for later reference
10. Select the most suitable combination of animation techniques
Create 3D digital character animation
11. Animate first pass, applying relevant animation principles and experimenting with techniques to produce the required creative effects
12. Submit first pass to relevant personnel for comment on whether requirements have been met
13. Make adjustments as required and refine animation in passes until production requirements are met
14. Animate facial features and lip-syncing to match audio and design requirements, ensuring that animation principles are taken into account
15. Create secondary animations as required
16. Submit final character animations in agreed output format to relevant personnel by agreed deadline
17. Finalise projects according to enterprise procedures, e.g. making back-up copies of files and completing workplace documentation
18. Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects