Review and apply the principles of animation

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICAGAM303A, 'Review and apply the principles of animation'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Review and apply the principles of animation' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

1. Prepare traditional animation process and the sequence of its component parts

1.1 Describe the traditional animation process and the principles of animation and its application to producing quality 3-D animation

1.2 Describe the uses of the twelve principles of animation

1.3 Identify components that are essential to producing quality 3D animation

2. Prepare scene layout and storyboarding techniques

2.1 Describe and demonstrate scene layout techniques used in traditional animation

2.2 Describe and demonstrate storyboarding techniques used in traditional animation

3. Nominate appropriate animation keys in a proposed animation sequence

3.1 Describe the key animation process

3.2 Produce sample key drawings

3.3 Identify the criteria used for the selection of animation keys

3.4 Select appropriate animation keys in a proposed animation sequence

4. Create a short animation

4.1 Produce shot animation key drawings

4.2 Produce line image recordings of drawings

4.3 Create a short animated sequence

5. Apply traditional animation principles to a 3-D animation

5.1 Produce a 3-D animated sequence employing traditional animation principles using 3-D modelling and animation software

5.2 Save and store or archive animated sequence onto appropriate equipment or media