Produce an interactive game

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICAGAM401A, 'Produce an interactive game'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Reference books for 'Produce an interactive game' on This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to for every purchase, so go nuts :)

Elements and Performance Criteria

1. Identify game component assets

1.1 Obtain project brief and documents

1.2 Identify game-production assets required to meet creative and production requirements and technical specifications

1.3 Discuss formats of assets and issues of asset integration and with appropriate personnel

1.4 Save all digital assets in the appropriate format for inclusion, and store for retrieval

1.5 Determine sequence for development of beta version prototype for testing game play

1.6 Create a schedule for production and testing

1.7 Determine strategies for monitoring production progress against schedule

2. Identify capability of game-engine software and tools and make selection

2.1 Identify and review the range of industry standard game-engine software and development tools available

2.2 Assess the software and tools related to specified game concepts and play requirements

2.3 Discuss considerations for selection of game-engine software with relevant personnel to ensure selection will meet specified outcomes

2.4 Select game-engine software

3. Use game-engine software

3.1 Load game engine, including sound and game play

3.2 Create a new file for the specified task and name appropriately

3.3 Display and use tools and features of software relevant to the game production process

3.4 Create custom code to achieve a unique function

4. Create game-play sequence and prototype

4.1 Import and assemble game-play assets in appropriate sequence according to creative and technical requirements

4.2 Create and check game-play elements according to creative and technical requirements

4.3 Test and run game-play sequence as a presentation to ensure the sequence meets creative, production and technical requirements

4.4 Export to game engine and create prototype

4.5 Save file formats and identify for specified purpose

5. Evaluate game prototype

5.1 Demonstrate initial prototype to relevant personnel

5.2 Evaluate against criteria, including achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist if required in tests and user trials

5.5 Evaluate feedback from user trials

5.6 Confirm endorsement from relevant personnel to develop prototype into complete product

6. Transform prototype into final proof of concept prototype

6.1 Make necessary changes as indicated by user trials

6.2 Integrate all game elements as required by specifications

6.3 Make final checks to ensure all sequences conform to the navigation design

6.4 Save into specified storage systems