Create audio for digital games

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICAGAM414A, 'Create audio for digital games'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Create audio for digital games' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

1. Research and document game audio requirements

1.1 Explain the evolution of audio hardware and audio formats

1.2 Provide a historical perspective on how audio has become integrated into computer games

1.3 Identify current trends and speculate on the future of game audio

2. Research and document the use of audio in computer games

2.1 Identify the different methods for using audio in computer games

2.2 Explore the role of music in creating mood and atmosphere

2.3 Explain how sound effects and vocals are used within computer games

3. Source existing sound effects, music tracks and voice recordings

3.1 Find sources of sound effects, music tracks and voice recordings

3.2 Create and maintain a small collection of audio assets

3.3 Identify different audio formats

3.4 Differentiate between compressed and uncompressed audio formats

3.5 Identify different genres of music

3.6 Develop an awareness of audio copyright laws and royalty free audio

4. Record and manipulate audio for a game

4.1 Record character voices, music and sound effects

4.2 Develop a sound track for a game using audio editing

4.3 Use audio-editing software to rearrange audio samples and apply audio effects

4.4 Select appropriate sample format and bit rate

4.5 Normalise audio samples to make volume uniform

4.6 Trim audio samples

4.7 Apply audio effects

4.8 Export audio to a suitable format

5. Create sound effects or music for a game

5.1 Identify digital sound waveforms

5.2 Apply basic music theory to simple music-creation tool

5.3 Determine suitable musical notation

5.4 Identify and use musical creation tools

5.5 Compose a simple piece of music for a game

5.6 Create various sound effects for a game

6. Research audioprogramming libraries

6.1 Compare and contrast functional capabilities of audio-programming libraries

6.2 Explain the use of channels and mixing

7. Integrate sound, music and vocals into a computer game

7.1 Play a mixture of cached and streaming audio sources

7.2 Integrate sound effects in response to different events

7.3 Incorporate ambient music into sections of the computer game

7.4 Locate and play positional audio sources


Qualifications and Skillsets

ICAGAM414A appears in the following qualifications:

  • ICA40111 - Certificate IV in Information Technology
  • ICA40911 - Certificate IV in Digital and Interactive Games