Create a complex 3-D interactive computer game

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICAGAM503A, 'Create a complex 3-D interactive computer game'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Create a complex 3-D interactive computer game' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

1. Identify required game assets in a team environment

1.1 Obtain project brief and other relevant documents

1.2 Identify game-production assets required to meet creative and production requirements and technical specifications

1.3 Discuss formats of assets and issues of asset integration with appropriate personnel

1.4 Determine sequence for development of beta-version prototype for testing game play

1.5 Create a schedule for production and testing

1.6 Determine strategies for monitoring production progress against schedule

2. Identify capability of game-engine software and tools and make selection in a team environment

2.1 Identify and review the range of industry standard game-engine software and development tools available

2.2 Assess the software and tools related to specified game concept and play requirements

2.3 Discuss considerations for selection of game-engine software with relevant personnel to ensure selection will meet specified outcomes

2.4 Select game-engine software and development tools

3. Create or acquire required assets for a game in a team environment

3.1 Establish an environment for a project that supports sharing of project assets produced by team members

3.2 Review the attributes of assets required in a game project related to chosen game engine

3.3 Create or acquire visual assets for a games project

3.4 Customise asset attributes to suit the game design and chosen game engine

4. Use game-engine software and development tools in a team environment

4.1 Collaborate in the use of tools and features of software relevant to the game-production process

4.2 Create, modify or access scripts or code to combine assets and achieve agreed project goals

4.3 Create and check game-play elements according to creative and technical requirements

4.4 Test and run game prototype as a presentation to ensure sequences meet creative, production and technical requirements

5. Evaluate game prototype in a team environment

5.1 Demonstrate initial prototype to relevant personnel

5.2 Evaluate against criteria, including achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist if required in tests and user trials

5.5 Evaluate feedback from user trials

5.6 Confirm endorsement from relevant personnel to develop prototype into complete product

6. Transform prototype into final publication

6.1 Make necessary changes as indicated by user trials

6.2 Integrate all game elements as required by specifications

6.3 Make final checks to ensure all sequences conform to the navigation design

6.4 Assemble final publication for final distribution