Create complex code for mobile game devices

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICAGAM506A, 'Create complex code for mobile game devices'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Create complex code for mobile game devices' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

1. Research and identify appropriate implementations for complex code for mobile game devices

1.1 Obtain or create a mobile game device framework

1.2 Identify tools and technology for creating applications for mobile game devices

1.3 Research and identify appropriate game physics implementation for a mobile game device

1.4 Research and identify appropriate artificial intelligence (AI) implementation for a mobile game device

1.5 Research and identify appropriate shaders for mobile game device

1.6 Identify technical limitations and constraints of the mobile device with the game

2. Implement physics code for mobile game devices

2.1 Develop code for simulating velocity and momentum

2.2 Develop code for simulating acceleration and gravity

2.3 Develop code for simulating frictional effects

2.4 Develop code for simulating collisions and collision detection

2.5 Implement the code for game physics in the mobile game device

3. Develop and implement artificial intelligence for mobile game devices

3.1 Use finite state machines to model behaviour

3.2 Develop pathfinding algorithms

3.3 Develop code based on a genetic algorithm

3.4 Implement the code for AI in the mobile game device

4. Develop and implement shader for mobile game devices

4.1 Develop code based on shading algorithm

4.2 Implement the shading algorithm code in the mobile game device