Develop intermediate 3-D software for games and interactive media

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICAGAM507A, 'Develop intermediate 3-D software for games and interactive media'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Develop intermediate 3-D software for games and interactive media' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

1. Build a 3-D application using a provided framework or engine

1.1 Employ integrated development environment facilities to include existing 3-D libraries suitable for games or interactive media production

1.2 Use existing library facilities and appropriate language to facilitate configuration of a 3-D environment compatible with a specified platform

1.3 Instantiate virtual objects in a simple 3-D environment

1.4 Create mesh primitives using 3-D library routines

1.5 Generate code to manipulate 3-D objects, including cameras, lights and mesh primitives

1.6 Import pre-constructed meshes from persistent storage into a 3-D environment using scripts or library routines

1.7 Apply class inheritance to modify or extend existing 3-D class

1.8 Select and apply exception handling techniques to ensure program stability in a simple 3-D environment

2. Create a graphical user interface (GUI) for a 3-D environment

2.1 Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for games or interactive media production

2.2 Combine predefined GUI elements to create a simple interface for a 3-D environment

2.3 Modify scripts or code to customise existing GUI elements

2.4 Write code that processes events raised by a GUI in a 3-D environment

2.5 Create GUI events to modify the configuration of a simple 3-D environment

3. Debug a 3-D application

3.1 Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code

3.2 Use debugging facilities, such as log windows or files, to detect logical and coding errors

4. Deploy documentation tools

4.1 Investigate and select integrated or third-party documentation tools

4.2 Deploy integrated or third-party tools to create and maintain code documentation