Design and create advanced particles, fluids and bodies for 3-D digital effects

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICAGAM515A, 'Design and create advanced particles, fluids and bodies for 3-D digital effects'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Design and create advanced particles, fluids and bodies for 3-D digital effects' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

1. Analyse approaches to design requirements

1.1 Analyse the design requirements for particle systems, fluids and bodies outlined in brief and documents

1.2 Identify where the advanced simulated effects will fit into the production pipeline

1.3 Identify factors that may influence the design approach to creating advanced simulated effects

2. Demonstrate understanding of advanced simulated effects

2.1 Review media and techniques that may inspire simulated effects ideas

2.2 Respond to brief and documents and provide solutions to the creation of advanced simulated effects for 3-D environments

2.3 Present design ideas and design considerations with justification of the choice of advanced simulated effects to relevant personnel

3. Plan approach to simulated effects

3.1 Adapt and finalise the design according to feedback from relevant personnel

3.2 Identify skills and processes required for creating advanced simulated effects systems

3.3 Source and gather reference materials and maintain a portfolio of these references

3.4 Plan a time line to create the advanced simulated effects

4. Produce particles, fluids and bodies for review

4.1 Use programming languages to create code to assist or produce the advanced simulated effects

4.2 Using toolsets, create prototype of advanced simulated effects based on finalised design

4.3 Implement physics and forces to the advanced simulated effects to produce the desired outcome

4.4 Conduct testing

4.5 Review results and present created effects to relevant personnel for feedback and discussion about the implementation of the effects in accordance to the requirements of the design

5. Finalise advanced simulated effects

5.1 Adapt the advanced simulated effects and the design if necessary according to feedback

5.2 Polish the advanced simulated effects

5.3 Present finalised advanced simulation effects in requested form, including pre-production portfolio demonstrating project research and development for evaluation and review by the relevant personnel


Qualifications and Skillsets

ICAGAM515A appears in the following qualifications:

  • ICA50211 - Diploma of Digital and Interactive Games
  • ICA50111 - Diploma of Information Technology