Create interactive 3-D environments for digital games

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICAGAM521A, 'Create interactive 3-D environments for digital games'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Create interactive 3-D environments for digital games' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

1. Obtain design documents for the 3-D environment

1.1 Conceptualise design requirements based on project brief and other relevant documents

1.2 Identify requirements for the design of the 3-D environment

1.3 Discuss design considerations and generate concept art for the final environment design

1.4 Fill in any missing requirements

2. Identify software tools that can be used to create 3-D environments

2.1 Identify texturing tools, including painting, shading and texturing software

2.2 Identify audio tools

2.3 Identify 3-D modelling and animation software to be used

3. Document and justify the design decisions

3.1 Clearly document design decisions

3.2 Explain and justify design decisions

3.3 Make changes where necessary

4. Create the 3-D environment

4.1 Implement basic geometry, flow and layout

4.2 Separate each section of the environment into key parts and choose a focal point for the environment

4.3 Incorporate detail into the focal point of the level

4.4 Use the focal points level of detail to set a target for the rest of the environment

4.5 Integrate the geometry, texturing and place the models

4.6 Carry out a detailed pass of the entire environment

4.7 Set up exterior lighting and then interior lighting

4.8 Incorporate any sound and particle effects, and perform optimisation if required

4.9 Perform a final pass, finalising any elements

5. Present the finished 3D environment to relevant personnel

5.1 Present the finished 3-D environment to relevant personnel

5.2 State how the design decisions have met the 3-D environment design requirements

5.3 Justify why certain design decision where made

5.4 Accept peer feedback and incorporate in final design