Apply knowledge and requirements of the multimedia sector

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICPKNW315, 'Apply knowledge and requirements of the multimedia sector'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Apply knowledge and requirements of the multimedia sector' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Apply knowledge of multimedia and printing industry

1.1 Printing industry terminology and vocabulary are used correctly

1.2 New technology and new work processes are monitored and implemented when required

1.3 Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices

1.4 International standards and open source standards are monitored for new developments and applied where appropriate

2. Apply knowledge of government Acts and regulations

2.1 Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied

3. Apply knowledge of pre-press processes

3.1 Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable

3.2 Appropriate use of different types of images (line, half-tone) is investigated as required

3.3 Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required

3.4 Different types of output required for different media and printing processes are determined and used in production process where applicable

3.5 Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable

4. Apply detailed knowledge of multimedia techniques and requirements

4.1 Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable

4.2 Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable

4.3 Differences between various markup languages and their application are applied to a range of suitable development work

4.4 Differences between various scripting languages and their application are identified and applied to a range of suitable development work

4.5 Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable

4.6 Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.7 Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.8 Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.9 Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable

4.10 Different software and operating systems for producing multimedia products are evaluated for different jobs

4.11 Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable

4.12 Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated

5. Apply knowledge of colour theory

5.1 Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions

5.2 Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions

5.3 Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions

5.4 Relationship between hue and greyness for tone and colour correction is used to inform design decisions

6. Apply basic knowledge of costs of production

6.1 Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions

6.2 Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions

6.3 Ways of minimising use of materials without affecting quality of output are used to inform development decisions

6.4 Ways of maximising efficiency of capital and human resources are used to inform development decisions

7. Demonstrate basic knowledge of production management requirements and systems

7.1 Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions

7.2 Systems (manual and computerised) that can be used to exchange information are used in workplace

7.3 Basic principles of efficient production management are used to inform development decisions