Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICTGAM401, 'Produce an interactive game'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Produce an interactive game' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Identify the game component assets
1.1 Obtain the project brief and documents
1.2 Identify the technical specifications and game-production assets, required to meet creative and production requirements
1.3 Discuss formats of assets, and issues of asset integration, with appropriate personnel
1.4 Save all digital assets in the appropriate format for inclusion, and store for retrieval
1.5 Determine the sequence for the development of a beta version prototype for testing game play
1.6 Create a schedule for production and testing
1.7 Determine the strategies for monitoring production progress against the schedule
2. Identify the capability of game-engine software and tools, and a make a selection
2.1 Identify and review the range of industry standard game-engine software and development tools available
2.2 Assess the software and tools related to specified game concepts and play requirements
2.3 Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes
2.4 Select the game-engine software
3. Use game-engine software
3.1 Load a game engine, including sound and game play
3.2 Create a new file for the specified task, and name appropriately
3.3 Display and use the tools and features of the software relevant to the game production process
3.4 Create a custom code to achieve a unique function
4. Create a game-play sequence and prototype
4.1 Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements
4.2 Create and check the game-play elements, according to creative and technical requirements
4.3 Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements
4.4 Export to the game engine and create a prototype
4.5 Save the file formats and identify for specified purpose
5. Evaluate the game prototype
5.1 Demonstrate the initial prototype to relevant personnel
5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product
5.3 Discuss and agree on required changes
5.4 Assist, if required, in tests and user trials
5.5 Evaluate feedback from user trials
5.6 Confirm the endorsement from the relevant personnel to develop the prototype into a complete product
6. Transform prototype into a final proof-of- concept prototype
6.1 Make necessary changes, as indicated by user trials
6.2 Integrate all game elements, as required by specifications
6.3 Make final checks to ensure that all sequences conform to the navigation design
6.4 Save into specified storage systems