Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICTGAM408, 'Use 3-D animation interface and toolsets'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Use 3-D animation interface and toolsets' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Locate and identify the 3
1.1 Using chosen 3-D modelling and animation software, identify a range of 3-D navigation types, including panning, zooming and rotating around the viewport
1.2 Identify the methods of use for navigation, keyboard hotkeys and input procedures to improve user performance
2. Locate and identify the 3
2.1 Identify the common toolsets of 3-D animation software
2.2 Identify and analyse the 3-D application menus, and specific category types
2.3 Use common 3-D application transformation types
2.4 Select and use, common 3-D application-specific toolset types
3. Select and clarify appropriate menu categories for requirements
3.1 Associate the menu categories as required for specific tasks
3.2 Consult with the relevant personnel, and use application hotkeys for superior application interaction
4. Initiate and use application-support materials
4.1 Identify and research the range of reference material available for use in creating 3-D animation and digital effects
4.2 Present the reference material for use in the 3-D animation process
4.3 Identify the native application support procedures
4.4 Access support documents and help files, through hotkey and application menus
4.5 In consultation with the relevant personnel, use support material as required
5. Identify and plan 3-D application import and export procedures
5.1 Discuss with relevant personnel application file-management procedure types, including opening, importing, saving and exporting
5.2 Discuss, and use, application project configuration procedures with the relevant personnel
5.3 Prepare and create projects as required
6. Identify and use application feedback
6.1 Discuss user application feedback with the relevant personnel
6.2 Use application feedback to troubleshoot error scenarios, as required
6.3 Use feedback with inbuilt support documentation, as required
7. Customise application interface
7.1 Identify variation of user interface windows and panels configurations
7.2 Use the custom interface for specific requirements based on toolset procedural needs