Develop 3-D components for interactive games

Formats and tools

Unit Description
Reconstruct the unit from the xml and display it as an HTML page.
Assessment Tool
an assessor resource that builds a framework for writing an assessment tool
Assessment Template
generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
Assessment Matrix
a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
Wiki Markup
mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
Evidence Guide
create an evidence guide for workplace assessment and RPL applicants
Competency Mapping Template
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
Observation Checklist
create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Self Assessment Survey
A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
Moodle Outcomes
Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
Registered Training Organisations
Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICTGAM410, 'Develop 3-D components for interactive games'.
Google Links
links to google searches, with filtering in place to maximise the usefulness of the returned results
Books
Reference books for 'Develop 3-D components for interactive games' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Confirm 3-D component requirements within the game context

1.1 Identify the definition and purpose of 3-D components, with examples

1.2 Identify the context of 3-D component design within the game design document

1.3 Create a list of required 3-D components

2. Identify 3-D component integration methods within game architecture

2.1 Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel

2.2 Establish the methods of 3-D component loading and usage

3. Establish the content creation pipeline

3.1 Finalise the required 3-D component list

3.2 Discuss the hardware and software required for the creation of 3-D components and assets

3.3 Discuss the methods of naming 3-D components and assets, and file archiving

3.4 Establish the deadlines for 3-D component creation

4. Integrate 3-D components for testing and analysis

4.1 Identify the evaluation methods for quality assurance

4.2 Ensure that the produced 3-D components meet the established quality requirements

4.3 Make changes to 3-D components, as required, by testing and evaluation

4.4 Submit the finalised assets with the archiving format outlined in the assignment brief


Qualifications and Skillsets

ICTGAM410 appears in the following qualifications:

  • ICT40115 - Certificate IV in Information Technology
  • ICT40915 - Certificate IV in Digital and Interactive Games