Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICTGAM508, 'Develop complex 3-D software for games and interactive media'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Develop complex 3-D software for games and interactive media' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Build complex 3-D applications using multiple frameworks provided or engines
1.1 Employ integrated development environment facilities to include existing 3-D, audio and physics libraries suitable for games or interactive media production
1.2 Configure a 3-D environment compatible with a specified platform by using existing library facilities and appropriate language
1.3 Instantiate virtual objects in a complex 3-D environment
1.4 Import complex pre-constructed models retrieved from persistent storage into a 3-D environment using scripts or library routines
1.5 Use code to animate 3-D objects required by game play
1.6 Use code to handle collisions between objects in a 3-D environment
1.7 Use code to manipulate the texturing and other attributes of models during run-time execution
1.8 Incorporate environmental elements to enhance user experience
1.9 Select and use appropriate exception handling techniques to ensure program stability in a complex 3-D environment that uses multiple libraries
2. Create a complex graphical user interface (GUI) for a 3-D environment
2.1 Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for complex games or interactive media production
2.2 Combine predefined GUI elements to create a complex interface for a 3-D environment
2.3 Modify scripts or code to customise existing GUI elements for a complex interface
2.4 Write code that processes events raised by a complex GUI in a 3-D environment
2.5 Use GUI events to modify the configuration of a complex 3-D environment
3. Debug a complex 3-D application
3.1 Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code across multiple libraries
3.2 Employ debugging facilities, such as log windows or files to detect logical and coding errors
4. Use documentation tools
4.1 Identify and choose suitable integrated or third-party documentation tools
4.2 Create and maintain code documentation for a complex 3-D project using selected integrated or third-party tools