Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICTGAM518, 'Animate physical attributes of models and elements'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Animate physical attributes of models and elements' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Collect and use reference material
1.1 Create the storyboard sequence of required animation
1.2 Determine the animation attribute sequence of objects, as per the storyboard
1.3 Select the 3-D modelling and animation software tools that best suit the type of production, and target platform, for which 3-D digital animations are being created
1.4 Research and gather the reference material to inform the animation
2. Prepare 3-D digital models using a variety of manipulating techniques
2.1 Determine the most efficient animation methodology from the required models
2.2 Ensure that the models' topology allows the appropriate deformation of objects and their parts, as per the storyboard animation brief
2.3 Apply a variety of manipulation techniques
2.4 Progressively refine animation attributes and check the integrity of models and elements over time, until the storyboard requirements are met
2.5 Submit the pre-model animation to the relevant personnel to determine whether storyboard objectives have been met, then make final adjustments as required
3. Create the required animations using a variety of animated tools
3.1 Animate the object, applying animation principles and techniques to produce the required motions
3.2 Submit the animation for approval
3.3 Make adjustments as required and refine the animation in passes until the storyboard requirements are achieved
4. Use lighting to evaluate texture, quality and performance
4.1 Use nominal lighting to render the component for testing purposes
4.2 Test against the plan
4.3 Continue the manipulation process until the effect is achieved
5. Render 3-D digital model using appropriate render engine
5.1 Evaluate the final render, taking steps to satisfy any further client requirements
5.2 Prepare any required render passes
5.3 Render the component
5.4 Present the edited material to the relevant personnel, as well as the brief and documents, including concept art, in an appropriate format for evaluation
6. Back up work
6.1 Make backup copies of files, and complete workplace documentation, according to chosen predetermined procedures