Formats and tools
- Unit Description
- Reconstruct the unit from the xml and display it as an HTML page.
- Assessment Tool
- an assessor resource that builds a framework for writing an assessment tool
- Assessment Template
- generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.
- Assessment Matrix
- a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).
- Wiki Markup
- mark up the unit in a wiki markup codes, ready to copy and paste into a wiki page. The output will work in most wikis but is designed to work particularly well as a Wikiversity learning project.
- Evidence Guide
- create an evidence guide for workplace assessment and RPL applicants
- Competency Mapping Template
- Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students
- Observation Checklist
- create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)
- Self Assessment Survey
- A form for students to assess thier current skill levels against each of the unit's performance criteria. Cut and paste into a web document or print and distribute in hard copy.
- Moodle Outcomes
- Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x
- Registered Training Organisations
- Trying to find someone to train or assess you? This link lists all the RTOs that are currently registered to deliver ICTGAM526, 'Create complex 3-D characters for games'.
- Google Links
- links to google searches, with filtering in place to maximise the usefulness of the returned results
- Reference books for 'Create complex 3-D characters for games' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)
Elements and Performance Criteria
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Clarify work requirements
1.1 Identify the design requirements based on the project brief and documents
1.2 Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre
1.3 Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models
1.4 Ensure that any missing requirements are considered and included in the design
2. Conceptualise 3-D character design
2.1 Document the design decisions that are made before, and during, the design conceptualisation
2.2 Outline the key attributes of the character
2.3 Examine the design considerations and generate the concept art for the 3-D characters
3. Identify software tools that can be used to create 3-D characters
3.1 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools
4. Create complex 3-D characters
4.1 Create base 3-D character models
4.2 Refine and polish the character models to a near finalised state
4.3 Create and map, the textures to apply to the 3-D character models
4.4 Refine the textures and apply shaders
4.5 Check the integrity and modify the 3-D characters until they meet the design requirements
4.6 Present the 3-D model to the relevant personnel
5. Present the finished 3
5.1 Present the finished 3-D characters to the relevant personnel
5.2 Report on how the design decisions have met the 3-D character's design requirements