Required skills
analytical skills to:
analyse documentation and images to inform implementation of game specifications
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
initiative and enterprise skills to exercise a high level of creative ingenuity in 3-D design and innovation
numeracy skills to interpret technical charts, specifications or diagrams relevant to the construction of a 3-D model
planning and organisational skills to:
appropriately refer decisions to a higher project authority for review and endorsement
balance talent, experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required 3-D modelling outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
problem-solving skills to recognise and address potential quality issues and problems at design development stage
research skills to undertake technical research into the proper topology and geometry layout for 3-D models
technical skills to visualise and develop concepts.
Required knowledge
box, edge-loop and patch modelling
capabilities and restraints of 3-D modelling packages
copyright laws and regulations
digital model development, including specific terminology
geometry surfaces, including NURBS, Sub-D, Polygon and T-splines
human resources required in the process of creating a 3-D model, and their respective skills and technology requirements
methods of sourcing and using reference material
OHS requirements for ergonomics and electrical safety
scheduling production components
technical requirements that hardware imposes on graphics development and requirements, and creative visual design
topology layouts
key aspects of modelling plan to build models
uses of storyboards and scripts.