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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Clarify work requirements
  2. Prepare 3D models
  3. Finalise 3D digital models

Required Skills

Required skills

communication teamwork and literacy skills sufficient to

interpret and clarify written or verbal instructions

work collaboratively with other team members

respond constructively to feedback received from other team members

complete workplace documentation

technical skills sufficient to

use the full range of features of industrycurrent software applications to prepare D digital models to specifications

follow design reference accurately and work in a range of styles

manage files and directories using standard naming conventions and version control protocols

make backup copies of files on a continuous basis and store appropriately

initiative and creativity in the context of

visualising and modelling D characters props and environments to a high level of finish

analysing and solving problems as they arise during the modelling process

selfmanagement learning and planning skills sufficient to

prioritise work tasks

meet deadlines

continuously improve skills and knowledge by keeping up to date with industry developments and new software features

seek expert assistance as required

Required knowledge

industry knowledge including

roles and responsibilities of project team members in the relevant industry sector

sound understanding of the relationship between the technical and creative aspects and requirements of productions in which D digital models are used

issues and challenges that arise in the context of preparing D digital models

welldeveloped drawing skills including use of light and shadow

good understanding of anatomy

modelling techniques with polygons and NURBS

strong sense of scale form weight and volume

strong understanding of light colour composition and mood

technical parameters of various platforms and how these impact on the process of preparing D digital models

OHS standards as they relate to working for periods of time on computers

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

D digital models created to a high level of finish that

are robust and perform to specifications

demonstrate attention to detail

meet design and aesthetic requirements

collaborative approach to work

ability to meet deadlines

Context of and specific resources for assessment

Assessment must ensure

access to a selection of industrycurrent software as listed in the range statement

access to simulated or real production situations that require the preparation of D digital models

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of a range of D digital models prepared by the candidate to determine ability to create models in a range of styles

written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

BSBCRTA Collaborate in a creative process

BSBCRT402A Collaborate in a creative process

CUFANMA Create digital visual effects

CUFANM402A Create digital visual effects

CUFANMA Create D digital character animation

CUFANM501A Create 3D digital character animation

CUFANMA Create D digital environments

CUFANM502A Create 3D digital environments.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Production documentation may include:

animatics

brief

storyboard

technical specifications.

Requirements may include:

assets for integration

collaboration with other team members

creative expectations

design specifications

output format

technical specifications

timelines.

Purpose of 3D digital models may be for:

animations

digital simulations, e.g.:

architectural models

e-learning resource

demonstration of processes and procedures.

Relevant personnel may include:

3D designer or concept artist

3D modeller

art director

director

head of department

matte painter

producer

project manager

storyboard artist

supervisor

technical director

technical/specialist personnel.

Software may include:

graphics, e.g.

Illustrator

Photoshop

3D

3D Studio Max

Maya

Softimage.

Delivery platform may include:

broadcast television

CD

DVD

film

games console

internet

kiosk

mobile phone

mobile phone or other digital devices

personal digital assistant (PDA)

video.

Reference material may include:

books

concept drawings and designs

direct observation of actions to be simulated in 3D models

maquette

real objects on which models are to be based

still images

videos.

Application of texture coordinates involves:

efficient use of texture space

logical layout to facilitate ease of painting textures

minimal texture distortion

minimal texture seams.

Texture maps may include:

bump

colour

normal

reflection

specular

transparency.

Lighting techniques may include:

global illumination

image-based lighting

radiosity

simple lighting set-ups

vertex lighting.

Model deformations may include:

corrective morph targets

muscle simulations

skinning of model to rig

weighting of vertices

wrap deformers.

Scripting languages may include:

MAX

MEL

Python.